Wednesday, 21 September 2011

The ABC Rule

As I didn’t get chance to play enough games to write a review this week I thought I do a little ruminating on a little known rule that exists in most games.

The ABC rule simply stands for Anyone But Chris. This rule states that it doesn’t matter who wins, as long as I don't win. In some games this rule does not really apply. For example, Agricola or Thunderstone where they player interaction is generally minimal and rarely targets a specific player. Also in all 2 player games where there is no other player to target. However, in most other games the ABC rule can come into play.

What does this do to the balance of the game? The ABC rule can already have a built in balance mechanic. For example, Munchkin assumes that the other players will attempt to bring you down if you are about to win and gives you plenty of ways to ensure that you can overcome them.

In a lot of cases players who are targeted by the ABC rule are conceived to be the best or most experienced player at the table. If this is true then having the other players team up to take you down is only natural. In which case you will play the game accordingly, you are forced to adopt a strong strategy that will allow you to weather the damage the other players will throw your way.

This could mean that you will need to horde cards that cancel nasty effects, or that will help you recover in some way. Or perhaps you will use the early stages of the game to build up a good defence, or an excellent goods engine that will help you cope better when the other players decide to gun for you.

It is possible to try and overcome the disadvantage of the ABC using logic or playing openly. For example, in Settlers of Catan, if you choose not to buy Development cards then all of your points can be clearly seen on the table, this, in theory, will prove to the other players that you are not in fact a danger and they should target the robber at another players land. An unfortunate side effect of the ABC rule is that any advice you give is automatically suspect and so players will assume that they are playing to fulfil your agenda if they follow your advice.

In some games the ABC rule is simply a death sentence, sometime literally. Games that include traitors, for example Werewolf, Saboteur and Battlestar can begin with you being lynched, sabotaged or brigged “just to make sure”. And with the addition of the Pegasus expansion you could even be airlocked! In games that require negation or trading, such as Cosmic Encounter, you could easily find that players will refuse to ally with you, because it helps you win, even if there are clear advantages to doing so.

But finally, possibly the worst thing that can happen is the “I’m only playing for second” caveat. For example, in a recent three player game of Nightfall, one player was behind by a long way, I was pretty bad off too and the other player had at most 4 wounds. This information was not hidden, the losing player knew everything and yet the player chose to attack me, instead of the winner because she might still get second.

Of course, as we all know second counts for nothing!

Are there games that people refuse to play with you because of your perceived advantages? Have your potential victories been cruelly dismantled because, by luck, you won the first ever game and then bragged about how awesome you are? If so, then you’ve probably been a victim of the ABC rule too!

What experiences have you guys had with this most heinous of house rules?

Tuesday, 20 September 2011

Play Test Meet Up This Sunday

Playtest (London) group's next meetup will be this Sunday 25th September.

This will be the last meetup before Essen Spiel in October.

We are being kindly hosted by London on Board at the Old Star pub, opposite St. James' Park tube station. (See map)

  • Games to be playtested (more to be confirmed):
    London Game (W/T) - Card game for 2-4 players (Rob Harris)
    Zombie Game (W/T) - new prototype of a Zombie game for 2-5 players (Rob Harris)
    Hung out to Dry - prototype of children's card game for 2-4 players (Jonathan Warren & Rebekah Bissell)

Please feel free to contact me if you would like to playtest your prototype at this event.
(contact'at'playtest.co.uk: please replace 'at' with the appropriate symbol).

Rob Harris

Monday, 19 September 2011

Boxed Up Fun: Dominion

Yes, it’s Monday again and that means its time for another guest spot. Once again we’re joined by Jesse from Boxed Up Fun to talk about Dominion, a game that I’ve still never played. Is it worth playing? Let’s find out:

Dominion–Boxed Up Fun

So, while there may be a wide choice of deck building games out there now, Dominion is the grand daddy that started it all. While I’m happy playing Thunderstone and Nightfall and looking forward to the new deck builder Rune Age (which is sitting in pile of Birthday/Christmas presents) Dominion, at least the base game, is still a game I want to try at least once… How about you guys?

If you liked this video check out their site or their channel on Youtube and why not leave them a comment and encourage them to do more great videos?

Until next time, have fun gaming…

Saturday, 17 September 2011

Out This Week

This week and last weeks releases courtesy of Paul from Board Game Guru

First up lets deal with the games that have recently arrived.

My pick is ‘The Gnomes of Zavandor’ – this game arrived so far under the radar as to be unnoticeable. What sparked my interest was the designer’s pedigree; Torsten Langdsvodt also designed ‘Before the Wind’ , one of my favourite games from 2007. ‘The Gnomes’ is a worthy part of the Zavandor series, its a tough market manipulation and goods conversion game, plays in about 75 minutes and is one of the better economic games i have played this year. Recommended!

‘Elder sign’ the dice throwing/Arkham lite game has been and gone, its sold out at the distribution level and I hope to see a restock in less than a month

‘Lord of the Rings : The journey to Rhosgobel’ is the third adventure pack for the Lord of the Rings Card Game. It’s become quite clear that Fantasy flight have underestimated demand for the LOTR adventure packs, they are being reprinted and there are a limited number of the this pack available at the present – I have some stock but I doubt it will last very long.

‘The Dwarf King’ is a trick taking game with rotating goals by Bruno Faidutti

‘Dust Tactics Upgrade Cards’ upgrade Dust units (pre Operation Seelowe) to the revised rules

‘Uluru’ is a German game (I will provide an English rules summary) , described as ‘logical puzzle filler’ this caused a stir at The Gathering of Friends.

‘Extra!’ is both a game and a dice tower. The game is an old Sid Sackson dice roller.

Next Week’s new releases

GMT fans are in for a treat with no less than four new games arriving on Tuesday

‘Space Empires : 4x’ is a game that does what it says on the box (eXplore, eXpand, eXploit, and eXterminate), the design though is model of elegant simplicity and the gameplay is intended to have the feel of the classic all space empire classics but play in a fraction of the time. This review has convinced me to open a copy.

‘No Retreat: The Russian Front’ is a deluxe edition of Victory Games 2008 release (which I also stock). The design has received much acclaim as a most playable and pared down simulation of the Eastern Front.

‘Sekigahara’ is a block game about the battle that unified Japan under the Tokugawa family

‘Sun of York’ is a deluxe version of the Relative Range 2005 War of the Rose’s card game

For Talisman fans there is a new large ‘Dragon Expansion’

I have had a lot of emails about release dates so though I would give an estimate of some notable releases.

Early October

Star Trek Fleet Captains

The Walking Dead

Mid to late October

Thunderstone: Heart of Doom

Nightfall: Bloody Country

Ninja: Legend of the Scorpion Clan

Ticket To Ride Asia: Map Collection Vol. 1

Blood Bowl Team Manager

Kingdom Builder

The Legend of Drizzt Boardgame

Star Trek Expeditions Expansion

November

Twilight Imperium: Rex

A Game of Thrones 2nd Edition

Mage Knight

These are subject to change.

Happy gaming

Paul

Wednesday, 14 September 2011

LOTR LCG: Conflict at the Carrock

Ok, so I’m two weeks late but I’m here now so lets get down to business. Conflict at the Carrock picks up where The Hunt for Gollum left off. But before we get to the adventure lets take a look at the player cards that come in this set.

The Hero

Frodo Baggins, an unusual choice of hero to come so soon into the game. Frodo was largely inactive during the period in which Lotr LCG is set so making him a player character was an odd decision. Of course with the addition of Frodo it brings us one step closer to being able to create scenarios from the original trilogy.

Frodo’s low threat value is representative of his rather meagre statline, however his ability, which makes him nigh on impervious to damage coupled with his 2 will power and 2 defence makes him a good choice for quester/defender.

His ability reads: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amount of damage he would have been dealt. (Limit once per phase) This is particularly useful against the Muck Adder that also appears in this expansions as Frodo never takes damage and so is immune to the Adder’s ability.

Player Cards

 

Lore

Longbeard Map-Maker – This 3 cost ally has a reasonably respectable 3 health and is can give a 1 point boost in willpower, fight or defence. His ability also allows players to spend Lore resources to boost his will power. Using the Song of Wisdom, also found in this set, generating Lore Resources shouldn’t be a problem.

Burning Brand – For 2 resources this attachment card allows the attached Lore Hero to ignore the shadow effects of enemies attacking him. This is ideal for attaching to Denethor and can work well in concert with Dark Knowledge.

Spirit

Nor am I a Stranger – For 1 resource this card simply bestows the Rohan trait onto the attached character. A card that will doubtlessly become more useful in later expansions.

Eomund – One obvious use for it is Eomund’s ability which Readies all Rohan Characters when Eomund leaves play. In addition Eomund sports a handy 2 willpower.

Tactics

Born Aloft (Borne Aloft) – This attachment allows you to return the attached character to your hand. Obviously this can be a good way of healing damaged characters, activating event cards such as Valiant Sacrifice or simply saving characters from the discard pile that would normally be lost such as Beorn and Gandalf

Beorning Beekeepers – This four cost ally is quite expensive. It has 2 fight and 1 will and defence, with 3 wounds. It’s most useful ability though is that it can be discarded to inflict 1 damage on each enemy in the staging area. However that’s a lot to pay and it only really seems to help if you can also count on being able to attack into the staging area, with the help of Dunhere.

Leadership

Second Breakfast – This event card is very useful for pulling attachments, like Forest Snare, for example, back out of your discard pile.

Dunedain Warning – Just like Dunedain Mark in the last set this card gives a +1 Defence bonus that can be transferred from one hero to another by paying a resource from the attached hero’s pool.

Neutral

Song of Wisdom – Like the Song of Kings this card attaches to a hero and turns them into a dual-sphere hero, providing them with a Lore Resource Icon.

Conflict at the Carrock

Conflict at the Carrock is my favourite Lord of the Rings scenario to date, although it provides a difficult quest, rated 7, it has proved to be a good solo scenario. The scenario requires you to tread a fine line between questing too much too soon or possibly dawdling too long and letting too many locations stack up in the staging area.

The Story So Far…

While searching for Gollum in the Anduin Valley, you receive word that a group of Trolls have come to the Carrock.

As this area is under the watch of the Beornings, you seek out their leader, Grimbeorn the Old, and discover he has already set out in a rage. You follow, hoping to find him before he confronts the Trolls.

Stage 1 – Grimbeorn’s Quest

To set up this scenario put the four unique trolls to one side, try not to be too scared by them, they are very very scary. Then remove all five Sacked cards and 1 +the number of players back into the deck. Finally add the Carrock location to the staging area.

The Carrock cannot be optionally travelled to and is completely immune to player card effects. For all intents and purposes this means you’ll always have 2 Threat in the staging area during stage one. You will not be able to quickly reduce the amount of questing needed using Lorien Guides or Northern Trackers, or swap out the location using Strider’s Path.

However, Grimbeorn’s quest simply requires 7 progress to pass, even with 2 threat in the staging area on turn one, with the right selection of Heroes this can be easily achieved on turn 1. However doing so would be foolish as this would place the Trolls into play.

This means you have to carefully try and work out what to quest in order to make enough progress not to take threat damage but also not make too much progress as to complete the quest.

There are some cards that can help with this, for example The Misty Mountains Goblins which remove progress tokens when they attack or when they are dealt as Shadow Cards. Also Despair which removes 4 progress.

However there are also some really nasty cards in the set. A Frightened Beast  for example forces everyone's threat up by the amount of threat in the staging area unless a creature is discarded. With only the eagles in the tactics deck having the keyword creature this card is very nasty indeed, especially in the late game.

The Two Hill Trolls that appeared in the Journey Down the Anduin scenario make a reappearance here too, although with the new cards players are better equipped to deal with them. Finally, the Muck Adder, this blighter is seriously bad news, if it inflicts damage it kills the character it hits.

Certainly 2 damage doesn’t look much but with at least 2 shadow cards that lower defence or remove it entirely this is one nasty little creature and should be dealt with with extreme prejudice.

Stage 2 – Against the Trolls

When you reach stage 2 you will move the Carrock to the active location and add all the Trolls to the staging area. It is imperative that you are below 34 threat when this happens or you will be facing 4 attacks of 6 each of which raises your threat by 3!

Each Troll powers up the others as long as he is engaged, keeping them in staging area and dealing with them one at a time is extremely important. In addition being able to quest enough o make progress and remove the Carrock (which is also giving all trolls +1 Fight and +1 Defence) is extremely important.

Getting Grimbeorn into play can be a huge advantage in this scenario.

Grimbeorn the Old does not have to exhaust to defend against a troll attack. Combine this with healing magic from the Lore deck and self preservation and Grimbeorn is a troll killing powerhouse. However, even Grimbeorn wont last long if you let all the Trolls attack at once.

Getting Grimbeorn into play is easy in theory, using the Bee Pastures location to reveal him and the Oak-Wood Grove location to help pay his 8 resource cost. However, this becomes really difficult once the Carrock is active.

Even if you can keep your threat low enough to deal with the Trolls one at a time there is still the problem of the high threat in the staging area. Each troll is providing 2 threat and if you’re unlucky enough to get the River Langford location then it adds +1 Threat for each troll plus 2 for itself.

Worse still there are two copies of the Brown Lands which add 5 threat each!

The players complete the quest if they defeat all troll enemies in play and place at least 1 progress token on the quest.

Sacked and Roasted

A real danger in this scenario are the sacked cards. Similar to the Caught in the Web cards from A Passage Through Mirkwood, they basically nullify a hero. A sacked hero has no abilities, cannot exhaust in any phase and generates no resources. So far, only the Miner of the Iron Hills can remove this card and it cannot be cancelled in any other way.

Worst still is the Roasted Slowly card which instantly kills any sacked Heroes.

Luckily Roasted Slowly can be cancelled by player cards, but it’s still a pretty hideous combination!!!

Conclusions

I like it. I like Frodo, he works well in this scenario, plus if you beef him up with Dunedain Warnings and Protector of Lorien he becomes an excellent defender who is nigh on impossible to kill.

The Trolls, while difficult are not impossible to deal with and more often than not I’ve been killed by excess threat, either through River Langford or a Frightened Beast, rather than by Troll attacks. I’ve yet to complete this scenario successfully, I did finish it but my Threat Dial was on 51. With more players the scenario becomes harder as it’s difficult to start with a low enough threat and the threat reduction cards are being split multiple ways.

Still it’s a fun but exceptionally challenging scenario, however, the fact that I can see the light at the end of the tunnel keeps me wanting to come back at it and try to beat it, again and again and again.

Lord of the Rings scenario reviews are made possibly by our friends over at Board Game Guru, check ‘em out.

Until next time, have fun gaming.

Monday, 12 September 2011

Boxed Up Fun: Power Grid

Starting this week Boxed Up Fun and Unboxed have formed an unholy alliance to bring you awesome Video content. Here on Unboxed, Monday is Open Mic Monday, a day when guest contributors will able to submit posts to be displayed right here on the site.

If you would like to be a guest contributor make sure to contact me and send me a sample of your material and you could be the Guest next Monday.

Boxed Up Fun, run by Jesse, is a great site focusing on producing high quality introductory videos. They also have a board game data base which features information on a large number of popular games and allows for user reviews of the games too.

But that’s enough jibber-jabber lets get to this week’s video: Power Grid

Boxed Up Fun: Power Grid

If you liked this video check out their site or their channel on Youtube and why not leave them a comment and encourage them to do more great videos? 

Well, I certainly enjoyed that, Power Grid is one of those games that I’ve gotten to the table only once and I’m really jonesing to get it out and play it again.

That’s it for now, check back soon for a review of Conflict at the Carrock.

Saturday, 10 September 2011

Board Games News 10: Stratus News, OG Tournament plus The Making of Takenoko

Hey guys, it’s Saturday and that means it’s time for news…

OG Games Warhammer Fantasy Battles Tournament

First up, the online store OG Games will be holding a WFB tournament on the 25th/26th Sept to celebrate the 10 month anniversary of their London games club. If you are in the area and fancy a singles or doubles tournament then check out this link and go sign up. Lists need to be submitted by the 19th September and places are limited so marshal your forces and march to war.

Stratus Games

The guys over at Stratus, the producers of the fun new game Eruption, along with Launch Pad and Gold Mine, would like you to know…

  • Eruption was featured in TDmonthly Magazine’s staff picks for September as one of the “most promising, interesting, and innovative new toys”.
  • Stratus Games is hosting the first ever Eruption giveaway contest! The contest ends on September 23, 2011. To enter, answer the contest survey containing 10 easy trivia questions about Eruption. Each correct answer will earn an entry in the contest and additional entries can be earned by referring friends and interacting on Facebook and Twitter. The winner will be selected randomly from all of the valid entries.
  • There is still limited space available for last-minute signups for Eruption Preview Nights.
  • The Eruption preorder program will end on September 30, 2011.

The Making of Takenoko

Finally the guys over at Les Editions du Matagot thought you might enjoy an insight into the design of their upcoming release Takenoko.

Takenoko’s making of, by Antoine Bauza !

Now, let’s discover the story of Takenoko’s creation. Antoine Bauza, the author of Takenoko, returns on the development of his game, and on the origin of his inspiration, a travel in Japan.

Takenoko is one of the first games I worked on. It has experienced many versions and its evolution has been so chaotic that I have difficulties to remember exactly the whole story. The idea of the game came to me back from my first travel in Japan, in december 2003. During my visit of Tokyo zoo, I’ve been photographed at the parc entrance in front of a funny sculpture of two chinese pandas, a big one and a little one, cercling by bambous. Seeing this photography back to France has been the declic which put the project up. The only thing which never changed was the name Takenoko, litterally « bamboo shoot ». So, it was a normal photography during a touristic travel which gave birth to this game. The first prototype versions included two pandas, but the little one disappeared during the development. Nature is sometimes crual…

Takenoko’s development, long and tumultuous, has kept an immutable direction : I wanted players to have the feeling that bambous were really growing in front of them. To offer such experience, it’s was imperative that the material was good. Hazgaard and Matagot perfectly understood that, and of course respect my will. They found an elegant solution to give life to bambous. It took quiet a long time, but I think that the result really worth it. I thank them for their investment and perseverance.

We tried to make a great familial game with beautiful visuals and materials and based on an original topic. I hope you will like it! 

 

Parting Words

So, I’ve been a little behind lately but I absolutely promise to post a review this Wednesday. Also, I’m hoping to get a game of the beta version of Fantasy Quest in this Sunday! That’s about it for this week, see you back here on Wednesday.

Saturday, 3 September 2011

Out This Week

This week’s UK releases courtesy of Paul at Board Game Guru:

Tuesday’s new releases present me with a difficult decision – which to play first? It’s almost impossible to decide which of ‘Gears of War’ and ‘Fortune and Glory : The Cliff Hanger game'‘ will get to the table afore the other. Both can be played solitaire and co-operatively, though ‘Fortune and Glory’ has a competitive mode as well. Both games are soaked with theme; ‘Gears’ from the video game license and ‘Fortune and Glory’ with its Indiana Jones inspired 1930’s pulp style. I think it’s probably going to be 'Fortune and Glory', and this video of the game from Gencon tipped the balance.

It is a strange week when a new Martin Wallace game is third choice for table time, however that is no reflection on the quality of ‘ Discworld : Ankh Morpork’ – I have heard great reports from play testers and those lucky enough to get a game at UK game conventions.

Other titles released on Tuesday include:-

An expansion for Modern Naval Battles Global Edition, it includes 110 new cards. The base game is back in stock

Two expansions for Dust tactics, ‘Axis Zombies’ and ‘Tank Busters’

‘Fiery Dawn’ Battle Pack for Warhammer invasion

‘Kingsport Dreams’ Asylum pack for Call of Cthulhu Living Card Game

The following Tuesday sees the release of ‘Elder Sign’ , the Lovecraftian dice game, from the Arkham Horror design team.

Essen pre-orders

I have added all of the QWG Essen offerings to the shop. They all will come with Essen promotional expansions (except ‘Dragons Gold’) they also all include English rules as standard.

The games include:-

‘Singapore’ from Peer Sylvester is goods conversion game set in the time of Raffles. I have got quite excited about this game from a rules read through which reminded me a little of ‘Glen More’ – however players share one board and there appears a lot of opportunity for interaction

‘Revolver’ – Mark Chaplin’s print and play space game has been rethemed and given a lavish production. This is a two player game with asymmetrical goals and decks. This is in the top five of my Essen wish list

‘Rattus :Africanus’ the second expansion for the plague themed anti –area majority game sees the disease spread across the Mediterranean, it also adds caravans, diplomats regional cards and new roles.

‘Panic Station’ is a traitor style co-op. The game is inspired by Carpenter’s all time greatest movie ‘The Thing’. A designer preview can be read here.

‘Lost Temple’ is a light, ‘Citadels’ style game where players are competing to be the first to find the temple

‘Dragon’s Gold’ is a remake of Bruno Faidutti’s 2001 classic

 

An Apology

Thanks for that Paul. I’m sorry guys that I didn’t manage to get a review up this week, it’s been hectic around here lately. Hopefully next Wednesday will yield more results, until then, have fun gaming.

Chris

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