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Wednesday, 21 December 2011

Coming in 2012

It’s that time of year again when presents are exchanged between Friends and Families and for me that generally means new games, so I thought I’d give you a glimpse into what games I might be reviewing next year.

Merchants and Marauders

This is the biggest of my boxed games for this year (last year it was Descent!!!) but ever since this game was described to me as being like Elite but on the High Seas, I was interested. Listening to the D6Generations review of the game did not help to cool my enthusiasm and the components are just lovely, so it was inevitable that this game would end up in my collection.

And, pretty much like I did in Elite, I will go pirate because being the villain is always more fun!

Sentinels of the Multiverse

I’ve heard good things about this little game and having scanned through everything I’ve got to say I’m pretty siked about playing it. Not only is it a superhero game, which is a rarity amongst board games but it has some excellent artwork.

Blood Bowl Team Manager

As soon as this game was announced I wanted to buy it. I’ve had a love hate relationship with Blood Bowl for as long as I can remember. I love the concept and the miniatures, but I find the game stilted and boring instead of fast paced and chaotic. I’m really hoping that Team Manager will fix this for me, allowing me to play a fun game in this universe.

Thunderstone Heart of Doom

Technically this is a review copy but I was made to wrap it up and put it under the tree. When I get Heart of Doom it will complete my collection and finally fill my Dragonspire box, a fitting end to the Thunderstone saga. Looking forward to trying this game out especially the climatic final battle against the Heart of Doom itself.

Race for the Galaxy

RFTG represents another step in my attempt to retrace the history of modern gaming through the classics. I’m not sure how easy it will be to teach as my players can sometimes struggle with complexity and Race’s reliance on iconography could prove problematic, but I’m still looking forward to sampling this gaming staple.

Dwarf King

The new trick taking game from Bruno Faidutti has me intrigued. I’m a fan of short games like this and I like Bruno’s style (I’m a big citadels fan) so I’m hoping to squeeze in some rounds of this between bigger meatier games.

Braggart

This is a silly little filler game from Spiral Galaxy that has some charming artwork. It’s simple, it’s short and it can produce some good laughs. Quite often Christmas is filled with party style games and I think braggart will please along side last years favourites like Wits and Wagers, Indentik and Saboteur.

And the games my little brother is getting

As many of you know my little brother has learning difficulties but he loves games so I’m always on the lookout for games he can enjoy, but that aren’t so simple or repetitive that the adults get bored of them.

King of Tokyo

Big colourful monsters beating ten bells out of each other with dice. This is a game Andrew will absolutely love but that I’ve heard is a joy to play with all ages.

Forbidden Island

A couple of months ago Andrew sat down to play Pandemic with us and while he enjoyed it, it wasn’t really visual enough for him to stay engaged with the gameplay, so I decided to pick up Forbidden Island which is slightly simpler and a lot more tactile and colourful but essentially identical to Pandemic.

So that’s what I’ll be playing over the holidays. If you want to share what you’ll be playing, why not head over to the UK Gaming Media Network Guild and let us know in our Christmas Gaming Geeklist.

Monday, 19 December 2011

Boxed Up Fun: Ticket to Ride

It’s Monday so it’s time for another guest review.

That’s right, the excellent video reviews from those guys over at Boxed Up Fun are back. This week it’s a video of a game I’ve always meant to play but never gotten round to, Ticket to Ride.

Excellent and informative as always guys. If you want to see more from Boxed Up Fun check out their website, or their channel on Youtube and don’t forget to leave them a comment.

Thanks again guys, keep up the good work.

Chris

Saturday, 17 December 2011

Out This Week

The Weekly Newsletter from our friends over at Board Game Guru

 

On to the games

‘Eclipse‘ will arrive on Tuesday and should ship to those who have pre-ordered and paid for their copy. I understand that the next print run will be available in April 2012.

‘War of the Ring 2nd edition ‘will be  here on Tuesday. This edition has taken the design improvements from the Collector’s Edition to make a new superbly playable version of the game. There is an upgrade kit available for owners of the 2004 nexus edition, and a box for organising the many cards in the game. If you are recent and passionate convert to the hobby let me eulogise War of the Ring – it's simply one of the best games I have played, it captures the tension and epic scope of Tolkien’s work like no other Middle Earth Game and the new edition is a lot easier to pick up and play than the first.

‘Memoir ’44 : Campaign Book Volume 2’ adds 46 scenarios and advance campaign rules

‘The Age of Darkness’ is a 90 card expansion for ‘The Rivals for Catan’

‘Catan Scenarios: Oil Springs’ adds the black stuff to Sheep, Wood et al.

‘Hibernia’ and ‘Cambria’, from Nerd Closet games, are simple Wargame/Euro hybrids.

A few Essen stragglers have arrived or are shortly due to they include ‘Mil 1049’, ‘The Village’ and ‘Space Bastards’

 

Restocks

7 Wonders, Dungeon Petz, Star Trek Fleet Captains, A Few Acres of Snow,

This is the last newsletter of 2011 and I’d like to wish you a Merry Christmas and a Happy New Year,

Happy gaming

Paul

Board Game News 12: Fortress America, Army vs. Aliens plus a boatload of Eagle Games…

Fantasy Flight

The big news this week is that Fantasy Flight Games is reprinting Fortress America. However, that really means nothing to me, I’ve heard the game talked about but never played it or even read anything about it. And really, it’s no surprise that Fantasy Flight are reprinting it. Every game from my childhood seems to be being reprinted by them, it’s like they have a monopoly on nostalgia gaming.

Of course, I love FFG so that’s no bad thing :). Anyway, if you want to know more about the reprint check out the description page.

In other news FFG has announced a new standalone card game, like many of their other small box games Rockband Manager is a face paced filler game. It’s too early to tell much but from the description it sounds like it’s a simple game with a “take-that” (no pun intended) feeling to it. Check out this page for more info.

Wiggles 3D

The guys over at Wiggles 3D would like you all to know about their latest release Army vs. Aliens. It’s a compact dice game for 2 players for ages 8 and up.

The game includes 18 custom dice—9 for each team. The handy guide helps players plan their battle moves. The game also features two dice cups that snap together to double as a carrying case for portability and play anywhere fun! You  get to choose whether you want to fight off alien forces as the army or if you want to be the aliens trying to conquer Earth. Army vs. Aliens tests your gaming skills in fast-paced dice combat. By combining strategy, cunning and a little luck, players outsmart their opponents to win!

Army vs. Aliens will be available soon from Wiggles 3D’s website

 

Eagle/Gryphon Games

I can’t move in my inbox any more because it is literally full of information that the guys at Eagle Games want you to know about.

The Birth of America Series

This is the latest series of games coming from Academy Games and will start with 1812 - the Invasion of Canada.

The Birth of America Series from Academy Games provides an outstanding experience for people new to conflict games as well as those interested in the history of the United States. Every game in the series will include historical information about the conflict that is explored in that game, providing players with an educational experience as well as a historical context of the events leading up to the conflict. 

1812 - The Invasion of Canada is a tremendous starting point for the Birth of America series and is one of those rare games that allows players to dive into the game quickly yet be rewarded with dynamic and strategic gameplay that will keep players coming back for more!

1812 - The Invasion of Canada features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.

Players: 2-5 | Ages: 12+ | 60-120 minutes MSRP: $64.99

 

New Arrivals from Gryphon Games

Bazaar, Pastiche International Edition and Empires: Builder Expansion Have Arrived

The Sid Sackson classic, Bazaar, has arrived. Through skilful trading each player attempts to gain the right combination of coloured stones from the bank to purchase the wares displayed in the Bazaar. Values of the various wares are determined by the number of stones the purchaser holds following his transaction. When all the wares from two of the stalls have been sold, the Bazaar is closed, the game ends and the player with the highest score wins! Click Here to order Bazaar!


The international edition of Pastiche adds 8 wooden easels to hold player's commission cards. It also replaces 15 commission cards from the 1st edition, and now features some of the best-known paintings found in U.S. art museums including works by Georges Seurat, Mary Cassatt, Winslow Homer, Auguste Renoir, Jan Vermeer and more! Click Here to order Pastiche International Edition!

The first ever expansion to Glenn Drover's hit game, Empires: Age of Discovery (formerly Age of Empires III). The Builder Expansion adds a new specialist, The Builder, as well as 20 new capital buildings. The expansion also increases the number of  players from 5 to 6 with the addition of a full set of purple colonists.  Click here to order Empires: Builder Expansion!

Caveman Curling Launches on Kickstarter.com

In Caveman Curling each team attempts to "throw" or flick their rocks, one at a time, down the frozen lake.  Special objects such as hammers, which allow the rocks to be moved after the throw, and totems, which protect a thrown rock from being moved, add an extra layer of strategy to the game.  Play consists of rounds, at the end of which each team or player scores a point for each of their rocks closer to the centre of the cave than any of their opponent's rocks.  The first team or player to six points wins!

Click Here to View the Caveman Curling Project on Kickstarter.com

 

Eagle Games Announces New Stand-Alone Defenders of the Realm Game

The yet unnamed game is a stand-alone card and dice game set in the world of Defenders of the Realm and designed by Richard Launius (Defenders of the Realm, Dragon Rampage Arkham Horror).  As with the original Defenders of the Realm and its expansions, the new game will feature the art of the legendary Larry Elmore. The game is expected be released in the second quarter of 2012. More information to come!

 

Dragon Rampage Arrives Next Week!

Only 200 Available!

The long anticipated fantasy dice and board game, Dragon Rampage, will be arriving in our warehouse next week.  We had 200 copies air shipped over so they'd be available before the holidays.  So if you'd like to be one of the first people to own this great game, now is your chance! Preorder now and receive 6 (Defenders of the Realm) pre-painted figures to use instead of the tokens for your character!

Designed by Richard Launius (Defenders of the Realm, Arkham Horror) and featuring the art of Cyril van der Haegen (Zong Shi, Call of Cthulhu The Card Game, Magic The Gathering), Dragon Rampage is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against, or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll 7 specially designed dice, Read on...

New Arrivals From Gryphon, Portal & Academy Games

Santiago de Cuba, Pret-a-Porter, Strike of the Eagle and The New Era

Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars.

In Santiago de Cuba, your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships - and your ability to procure these goods is only as reliable as your "connections".  Click Here to order Santiago de Cuba!

Pret-a-Porter is an economic strategy game set in the world of fashion. Players run clothing companies and fight for dominance during fashion shows. It is - perhaps - one of the most cruel and ruthless of all Portal games. Money can be a dangerous weapon.

Pret-a-Porter was Game of the Year 2011 nominee in Poland and has an average rating of 7.61 on Boardgamegeek.com.  

Strike of the Eagle is a strategy block game that simulates the tenseness of the Polish-Soviet War of 1920 and is the first game in the new Fog of War series. A unique and new double blind game system in which players not only keep their units hidden, but also place concealed orders! 
The heart of Strike of the Eagle lies in players placing secret orders on the map during each turn to bluff, mislead, misdirect and outplay their opponents! This novel new system uses no dice and plays quickly with 2 to 4 players. Click here to order Strike of the Eagle!

Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. The Mutants' Union is the power that made rocks roll and attack, and the other factions responded quickly. The New Era begins, the era of war...

The New Era, a standalone expansion for 51st State, contains more than 80 new cards and a new, fifth faction - The Hegemony, a violent band of criminals. New rules for direct interaction allow players to invade and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State.

The New Era has an average rating of 8.3 on Boardgamegeek.com.

 

In Conclusion

I told you didn’t I? More Eagle Games news than you can shake a stick at. It’s very nearly Christmas time so I probably won’t find time for a review this Wednesday. There will however be a new guest post this Monday and I’ll probably post a little something about what games I’m looking forward to on Wednesday. After that however Unboxed will be on Hiatus until the new year.

So from all of us here I wish you all a merry holiday season and a happy and prosperous new year.

Wednesday, 14 December 2011

LOTR LCG: Hills of Emyn Muil

How can we forget the fabled Hills of Emyn Muil where Sam and Frodo spent most of a book wandering aimlessly lost until that “sneak” Gollum found them and brought them to the Black Gate.

This scenario however is not about that encounter, but instead we find our heroes searching this barren land for the creature Gollum, to capture him before he can do any harm.

But before we get to that, lets take a look at the player cards that can be found inside The Hills of Emyn Muil.

The Hero

Brand Son of Bain, famed archer of the waterside village of Dale joins our merry band of heroes in this Adventure Pack. Brand represents the second Hero with the ranged keyword and notably both of them are from the tactics sphere.

As Brand’s power, to choose and ready another player’s Hero after he defeats an enemy engaged with that player, is predicated on there being a second player, makes Brand a useless solo Hero. However, in a two or more player game Brand is actually very good for his cost of 10. His attack is easily equal to any of the other heroes for the same cost, while his will and defence are also high. His weakest asset is his low health, but that can be solved through the addition of Citadel Plate.

Player Cards

 

Leadership

Keen Eyed Took – Initially this card seems a little expensive for what it offers, 1 willpower. However it’s ability to let you know what card is coming up in your next hand can be useful, especially when you really need a specific card.

Rear Guard – Rear Guard continues the sacrifice theme of the Leadership deck. Discarding 1 Leadership ally to give all heroes committed to the quest +1 Will Power. If used with a cheap ally like Snowbourn Scout this can be a really useful card. Especially when you consider you can use it to trigger other cards like Valiant Sacrifice or even Prince Imrahil’s ability.

Tactics

Descendant of Thorondor – While DOT’s stats are not that impressive his ability to inflict 2 damage to one enemy in the staging area when he enters or leaves play can be helpful, especially against enemies like Hummerhorns. That said I tend to run high threat decks so the chances of anything being in the staging area combined with DOT’s high cost means that I tend not to make much use of this card.

Meneldor's Flight – This event card allows you to return an Eagle to your hand. I tend not to use it but if combined with Descendant of Thorondor or other cards that are triggered by Allies leaving play it could be handy. Also it can be a good way of keeping precious allies from ending up in the discard pile.

Spirit

The Riddermark's Finest – This card is the first creature card not to be part of the tactics sphere, giving Radagast a place in a mixed Spirit/Tactics deck. For 2 resources this is an ok Ally or a good way to rid yourself of some unwanted locations as it can be exhausted and discarded to place 2 progress on any location. Because this is an action you can use it after encounter cards are revealed to prevent you failing to quest.

Ride to Ruin – Discard a Rohan Ally to place 3 progress on any location. Again, this is a good combination with Snowbourn Scout as for 2 resources you can place 4 progress on any location.

Lore

Gildor Inglorion – Gildor is the most expensive Lore ally to date, however his three quest and defence and 2 attack are worth the price. His ability to exhaust to allow you to look at the top three cards of your deck, swap one card with a card in your hand and return the other cards is pretty cool and can help out in a tight spot, especially if you have a copy of Ever Vigilant to hand.

Gildor’s Council – This card, at a cost of 3, is expensive and useless in solo play, but it allows you to reveal one less card from the encounter deck. It can be useful but I feel it’s too expensive for me to ever really bother with unless I’m desperate.

Neutral

Song of Travel – This song allows the attached hero to spend resources as if they had a spirit icon.

The Hills of Emyn Muil

The hunt for Gollum has led you to the south, and you are now approaching Rauros Falls and the nearby hills of Emyn Muil...
You are certain that Gollum has fled into this area, and you must explore until you find the fresh trail.

Hills is a unique scenario in that it features only a single quest card. To win the scenario the players must collect 20 Victory Points and have no Emyn Muil cards in play.

Play begins with two Emyn Muil locations in the staging area Amon Lhaw and Amon Hen, both of which have 5 VPs, meaning you need only find 10 more to complete the quest.

Unfortunately the two starting locations have X threat where X is equal to twice the number of players.

 

In addition most of the new locations impact the players negatively while they are being explored. Although the scenario is mostly about eliminating locations there are some new enemies too.

The Orc Horse Thieves’s attack powers up off the number of locations in the staging area and their defence of 2 and 6 hp could mean they’ll stick around for a while. However, if there are enough locations in the staging area to make them a serious combat threat then you may already be in serious trouble.

Thoughts

The Hills of Emyn Muil is probably my least favourite of the adventures in the first cycle. The single quest card meant that the scenario never changed, it was just a case of completing locations as quickly as possible.

I think the scenario would have been more challenging with the Wilderness set instead of the Dol Guldor orcs, plus Trolls and Wolves would have felt more appropriate in the rocky wilderness.

Brand is a good new hero, unless you play mostly solo and while all the player cards have their uses, with the exception of the two spirit cards, most of them are not finding homes in my current deck builds.

Final Thoughts

So, although this pack has some cool artwork and a nice concept it just falls flat for me overall. The scenario was not only easy but just a little dull too. Will things pick up in the next adventure? Well you’ll just have to keep checking back to find out!

Scenario reviews are made possibly by our friends over at Board Game Guru, check them out for Adventure Packs and more!

Monday, 12 December 2011

The Gamer’s Atlas: Guillotine

Ladies and Gentlemen, it’s Monday and that means it’s time to welcome another guest reviewer. From the video series The Gamer’s Atlas please welcome Paul Latza with his review of Guillotine.

If you enjoyed Paul’s review why not check out his blog or go and comment on his channel on youtube. Hopefully Paul will be back here with another review from the big wide world of gaming soon!

And I’ll see you all back here on Wednesday for another review from me, until then, happy gaming.

Chris

Wednesday, 7 December 2011

Rune Age

Fans of this blog will know that I’m reasonably invested in the fantasy realm of Terrinoth, created by the guys over at Fantasy Flight, which is the setting for a large number of their Fantasy Games including Runebound, Descent, Rune Age, Rune Wars and Dungeonquest.

Fantasy Flight however was late coming to the Deck Building party. First there was Dominion, then others followed suit Arctic Scavengers, Thunderstone, Puzzle Strike among others. But what set Rune Age apart from the myriad of other Deck Builders was that Rune Age was offering scenario based play. So, does Rune Age really bring something different to the table or is it just another clone?

Theme

Rune Age is a competitive deck building adventure which pits you against a series of increasingly difficult dragons, with the player who can defeat the biggest baddest dragon earning the respect that he rightly deserves.

- or -

Rune Age is a cooperative game that unites the players together against a strong series of enemies, but allows for the weakest player to change allegiance and win the game alone, if they think they can!

- or -

Rune Age is an economic race game which forces players to balance their need for defence against their need to draw gold into their hands in order to build their monument.

- or -

Rune Age is a war game, in which the players will draft units to attack each other in a race for global domination over the land of Terrinoth.

Unboxed

So, what’s in the box?

  • Rulebook
  • 252 Cards
    - 92 Faction Cards (23 per faction, 4 factions)
    - 4 Home Realms
    - 12 Strongholds
    - 32 One-cost Units
    - 16 Two-cost Units
    - 16 Three-cost Units
    - 12 Five-cost Units
    - 104 Scenario-specific Cards
    - 50 Neutral Cards (10 Types – 5 of each)
    - 4 Objective Cards
    - 40 Event Cards (10 per scenario)
    - 6 Dragon Rune Cards
    - 4 Monument Cards
    - 48 Gold Cards (24 – “1,” 14 – “2,” 10 – “3”)
    - 8 City Cards
  • 38 Cardboard Damage Tokens
  • 1 Six-sided Attrition Die

So basically, lots of cards but nowhere near as many as your standard deck builder, like Dominion or Thunderstone. Admittedly Rune Age is cheaper but there are a lot of cards that repeat (such as gold) and even the unique cards feature artwork from previous games.

That said the quality of the game is as high as I’ve come to expect from FFG and the rulebook is well laid out and simple to follow. Although the game is a “deck builder” the set up and game play differ quite wildly from most other games in this genre, so without further ado, lets get to it. ..

Playing the Game

To set up the game first you must choose one of the four included scenarios. This will determine which Neutral cards will be used for the game. Then consult the chart in the front of the rulebook to see how many neutral cards are used for the number of people playing. Make stacks in the middle of the table of the three neutral cards, 1, 2, & 3 gold cards, a number of Neutral Cities equal the to the number of players plus 1 and the Event Deck and Objective Card for the scenario.

image

Each player then chooses a faction and places the home realm for that faction face up in front of them. If this card ever takes 20 damage it is destroyed and that player is eliminated.

Players separate the rest of their cards into purchase stacks, each faction has four unit types and three Strongholds. Players then make a deck using five 1 gold cards and three strength 1 units. Each player draws a hand of five cards. The game can now begin with the youngest player going first.

On their turn each player can take one of four actions:

  1. A Combat Action – Either against an Event Card, an Objective Card, a Stronghold, a City or a Player
  2. A Gold Action – Spending Gold to claim cards from their own purchase stacks
  3. An Influence Action – Spending Influence to buy Neutral units or Gold Cards from the central area.
  4. Perform an Action on a card in their hand. 

In general players can take these actions as many times and in any order as they like. However they must fully resolve an action before starting another one and they cannot attack the same target twice in the same turn.

At the end of each players turn everyone draws their hand back up to 5 cards, which stops players being penalised for being attacked during another players turn. At the start of the first players turn an event card is turned over and resolved, if necessary players will draw up again before the first player takes his turn.

Purchasing Cards

Purchasing cards in Rune Age is pretty simple, if they cost Gold, discard a number of gold cards from your hand to pay for them. Newly purchased cards go into your discard pile with the exception of Cities and Strongholds which go in front of you refreshed and ready to use.

If a card has a cost in Influence you must tap/exhaust cards in front of you that generate influence, such as Strongholds and Cities. Thus influence acts like a constant currency that can be depended on from turn to turn rather than gold which has to come up in your hand.

Finally some cards can be purchased with strength such as Cities and Strongholds. In this case you must play cards from your hand with a Strength of equal to or higher than the cost of the card you’re attacking. If so it is placed in your play area.

Attacking

When a player wishes to attack an Enemy or when he is attacked by am Instant, both of which are types of Event Cards, the procedure for attacking is simple. He plays as many units as he likes and activates any when played abilities. He will then usually roll the attrition die. This die has either a blank, 1 skull or 2 skulls on it. If a skull side is rolled the player must destroy (return to it’s purchase stack) one of his attacking units per rolled skull. After the dice is rolled all resolution abilities are activated, if the player has enough strength to beat the enemy it is defeated.

In the case of attacking another player, both players play cards one at a time, making the order in which you play your cards vital to the outcome. For example some cards will allow you to destroy an opposing unit, this ability is far more effective against a strength 6 Dragon than a strength 1 Footman. Timing is everything in player vs player combat. If the attacker wins he inflicts 1 damage for every point of strength he beat the defender by.

Winning the Game

The first player to achieve the objective wins. This depends on the scenario. And that’s it, really simple and straight forward really, but not like any other deck builder out there.

Thoughts

I like Rune Age. I like the simplicity of it. Unlike Thunderstone with 12 new cards plus 3 new monster types per game Rune Age offers players only three neutral units per game and 4 faction units which are the same game after game.

Because of the consistency from game to game Rune Age allows you to play strategically to your factions strength. It feels more like a real-time strategy game than a deck building game. You conquer Cities and Strongholds to generate gold or to give you access to special units. While you hand pick which units will form the core of your army. Rune Age definitely feels more like a wargame than an economic engine game.

Although the “Runewars” scenario pits the players against each other, Rune Age can be played co-operatively or semi-multiplayer-solitaire, which sets it apart from Nightfall, easily the most player conflict driven deck builder I’ve played.

Is Rune Age a little pricey? With an RRP of £27.99 yes it is, in fact it costs as much as any of the LCG starter boxes but there is less original art and fewer components. However, it’s a solid game and its a good quick filler that has a little something for everyone. It’s easy to learn and because each faction is the same every game it only gets easier with repeated plays.

One thing that I have to wonder is, how much of this game was repurposed. Originally Corey Konieczka was working on a deck builder based on Blood Bowl, eventually that game came out with Jay Little as the designer which leads me to believe that Corey’s design probably ended up as Rune Age. Either way I think everything came out great! Can’t wait to get Blood Bowl to the table too!

Final Thoughts

Overall I like the game a lot. I think the rules and mechanics are solid. I like that you have a reliable resource, “Influence” rather than having to trust to the luck of the draw.

I like the fact that it feels like a war-game, while still managing to have an engine building mechanic tucked away in there.

I do think that it feels a bit like the “politically correct” deck builder, it tries to be a little bit of everything, offering solo, co-op, player vs. player, economic and adventure modes. Whether it succeeds at everything is something time will tell.

As for the complaints about variety and the need for an expansion that I’ve heard being banded about. I think I disagree, while I would welcome an expansion, especially new scenarios, I think it is the fixed nature of Rune Age that gives the players the ability to make tactical and strategic decisions in the game. While Thunderstone may be about discovering new ways to win with new combos, Rune Age is about working with what you have in hand to beat the scenario.

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