Monday, 16 July 2012

First Impressions: The Downfall of Pompeii

When Sam and I sat down for games with Karl Bunyan from The Royal Society of Gamers I didn’t know what to expect. We had been hoping to get in a game of Battlestar Galactica with the Rob Harris from Playtest, Brett Gilbert from Brettspiel and Mark Collins from Grim Tree Games, but a lack of space and the quickly advancing clock had forced us to abandon our plans.

Karl is a new member of the Uk Gaming Media Network so we had not met before today but he had proved friendly enough so far, so we sat down and asked that age old question… “What shall we play?”

Many game titles were batted around and I quickly realised I didn’t know any of them, despite blogging about games for over three years but Karl finally sold us on The Downfall of Pompeii with the line “You get to throw people in a volcano”

Karl went on to explain that the game was designed by Klaus-Jürgen Wrede, designer of Carcassonne, but Karl, really, you had me at Volcano.

So the game is played in two stages. The first stage involves you trying to place all your cubes (followers, minions… erm… loyal subjects?) onto the board in strategic locations. Strategic locations being away from the volcano and close to the exits as it turned out.

The placement of cubes is done by cards. You play a card and place a cube in a building that matches the card’s colour. At a later stage you are allowed to place more cubes by playing in more populated areas.

At certain points during the game players will draw Omen cards, this allows you to “fling” another players cube into the volcano. Don't worry if you don't draw an omen card, you’ll get to fling more cubes later!

When the A.D. 79 card is drawn for the second time this triggers the end game. Players now take it in turns to draw a lava tile from a bag. This tile has a symbol on it that tells the player where to place it. All other tiles with that symbol must touch a matching tile on at least one side when placed.

Any cubes under a lava tile are immediately flung into the volcano. Any cubes that are unable to reach an exit due to the placement of the lava tile are also dumped into the volcano. The player may now move up to two of his cubes towards the exits. A cube can move 1 space for each cube in it’s starting space, including itself, usual between 1 and 4 spaces.

The player with the most surviving cubes at the end of the game wins!

Thoughts

This is a fun game, nowhere near as strategic as Carcassonne but also, despite the throwing people into a volcano part, nowhere near as cutthroat as Carc either. The Downfall of Pompeii was a light-hearted and fun game. The rules for placement are a little quirky but easy enough to get your head around in one game. It’s fun, it’s light, it’s a game I’d probably add to my collection for gateway gamers and I think it’s one that everyone should try at least once.

Thursday, 12 July 2012

Secrets and Stacking in Kabaleo

Chris Bowler from Unboxed chats again with Stephen from Coiled Spring games about a new four player strategy game from Gigamic, Kabaleo.

In Kabaleo each player is secretly assigned a colour and then randomly given a certain number of pieces. These pieces could be of any players’ colours, as well as your own. The aim of the game is to manipulate the board so that at the end of the game there are more of your colours showing than your opponents. Of course as each player’s colour is assigned in secret you need to be careful how you play so that the other players don’t know which colour to target!

Check out the video and see how the game plays.

As always you can see more from the UK Gaming Media Network on our site, featuring videos and podcasts plus some of the best blogs in the industry!

Tuesday, 10 July 2012

Strategic Stacking in Stratopolis

Chris Bowler from Unboxed talks with our friends at Coiled Spring Games about a new two player strategy release from Gigamic. In Stratopolis you are attempting to build the largest area of your colour using nice sturdy plastic pieces. However, the twist is that your area is multiplied by how many tiles high it is. This means you have to build up whilst still growing your area at the base level.

Check out the video as Stephen explains and demos the game to me…

As always you can see more from the UK Gaming Media Network on our new site, along with plenty more news and our newly introduced events page.

Monopoly in Real Life

Sometimes, when you’re sitting in a pub, you come up with crazy ideas. Perhaps you wonder how many people have your name and think of ways you might seek them out, perhaps you suggest rowing across the channel in a bathtub or perhaps you wonder what the actual rent costs of properties in Monopoly are compared to the board game…

Of course, you never actually do any of those things… Do you??

Well, Movoto Real Estate thought it would be fun to put on a top hat or thimble and take a spin around the board to revisit the properties that made up Monopoly.

Yes, this weeks guest post comes from a surprising source, Movoto, a US based real estate company, follow them on Twitter or Check out their facebook

We were both renters and landlords, we fought over who could be the ‘car’ and we hid stashes of $100s under the board. Monopoly took hold on generations as one of the most famous board games in the world. Perhaps it was because we made huge investing mistakes, had terrible luck, went belly up, but could start over the next day. And unlike in real life, you could get out of jail for free.

Since we’re a real estate company, it makes sense that we try and make comparisons between the properties that Monopoly was originally based on and those same properties as they exist today. Movoto found some interesting tidbits and some surprises, too.

 

Monopoly: Then and Now

A brief history on Monopoly, first. According to Wikipedia, Monopoly was conceived in the early 20th century, and several people contributed to its design. By 1934, a version very similar to the one we played as kids was sold by Parker Brothers.

Monopoly included 22 properties, each one based on an actual street in or near Atlantic City, New Jersey. Players could also purchase four railroads as well as two utility companies. Most of us skipped the utilities, didn’t we?


To make the comparisons more accurate (or realistic), we modernized today’s prices by removing two zeroes from the home prices listed on the current market. So, for instance, if a house in Atlantic City is selling for $250,000, we changed it to $2,500 to help make the home price gains more functional.

Some of the Atlantic City streets don’t currently have homes for sale right now, and in some cases, homes period (States Avenue and Park Place don’t have houses on them anymore). In fact, don’t plan on buying anything on the Maroon Properties anytime soon, as there are none for sale on any of the three.

 

Which Properties are Worth Trading For?

Our analysis: The closer you are to the water, the more expensive the houses are in Atlantic City. No surprises there. However, great deals are available near the water on Atlantic Avenue (the yellow property), if you don’t mind a condo on a highrise a couple blocks from the water. Some of the ‘cheaper’ properties are actually a lot more valuable today, and some of the higher-end properties (such as Kentucky, Indiana and Illinois) aren’t. And Boardwalk….well, let’s just say it’s a lot more affordable than you thought it was.

Here are some examples of some Monopoly Deeds in today’s valuations with commentary.

The original post by David Cross can be found here along with other speculations on the property market like how many lego bricks would it take to build my house.

Sunday, 8 July 2012

New Releases

This week’s new releases courtesy of Board Game Guru, take it away Paul…

Hi,

In stock now

‘Spielbox issue 3’, which includes 2 new monsters for Dungeonpetz.

‘Power Grid : Baden Wurtemburg and Quebec’, these maps were previously only available in either the limited edition ENBW Power grid (a 1,000 copies were made for the German power company, and to my knowledge its the only game from Friedman Friesse which has not come in a green box) and the Canadian version of Power Grid (‘Megawatts’). I have tired of waiting for the Rio Grande edition so have imported some German copies and I will provide a rules translation. These maps are only being printed once.

Arriving next week

‘Milestones’ , designed by Stefan Dorra (‘Pergammon, Kreta’) and Ralf Zur Linde (‘Finca’) and published by EggertSpiel. Is an intriguing looking game where players are collectively building into the countryside but use their own rondel style board to take actions and gather resources. Given EggertSpiel’s recent record of picking winners (‘Village’, ‘Speicherstadt ’ , ‘Santiago da Cuba’ and ‘Pergamon’) I am going to be ripping the cellophane from a copy as soon as it arrives on Wednesday

‘Empire Express’ is a entry level Crayon Train game designed to be played in 90 minutes.

‘The Accursed Dead’ is the third battle pack in the Bloodquest Cycle for Warhammer Invasion LCG.

Ted Alspach’s latest edition of ‘Ultimate Werewolf’ can accommodate up to sixty eight players – one for the end of the evening at a gaming convention.

Specials

Last year I made a strong recommendation that you should look at ‘The Gnomes of Zavendor’, this is a very good market manipulation and goods conversion game. The parts work together very well, with lots of subtle approaches to victory available - the market mechanism is novel and there’s real opportunities to manipulate it for short and long term gains .Its nicely produced with the largest start player marker I have ever seen. Given the mechanics this might have sold better without the fantasy theme (Industrial revolution springs to mind) - however it’s a worthy torch bearer for the Zavendor series. I have picked up a job lot of the German edition (its language independent, i will provide English rules) and am selling it at less than a third of the RRP. Don’t miss this!

Restocks

Biblios, Flash Point Fire Rescue, Tribune, Star Trek Catan, Haggis, Eclipse

Recommendation

I think that half way through the year I can make a safe bet that ‘1989 : Dawn of Freedom’ is going to sweep every 2 player gaming award for 2012. It’s a variant of ‘Twilight Struggle’ set in the year the wall came down. It’s actually a little simpler to play than ‘TS’ , the map is a little more claustrophobic and the scoring is a little more volatile, befitting the rapid swings that took place in the year that the Iron curtain fell. I have played it three times in the last week and it is completely engrossing as the Democrat desperately tries to survive the early attacks of the communist player and then as the Communist tries to cling to power in as many countries as possible

Happy gaming

Paul

 

Cons and Clubs

What’s happening this week?

Sunday, July 8
7:00pm Social Gamers

Monday, July 9
5:30pm London On Board Monday night gaming

Tuesday, July 10
5:30pm London On Board Tuesday night gaming

Thursday, July 12
8:00pm Telford Games Club Meeting

Friday, July 13
5:30pm London on Board Friday 13th gaming

Sunday, July 15
11:00am London on Board Board Games on Sunday!
1:00pm Playtests & Prototypes!

Want your UK club/event/con mentioned here? Contact me 


Sign Off

And there will be more from me soon, including two new videos and lots more besides. – Chris

Thursday, 5 July 2012

Distraction is a fun part… Squirrel!

This is a game that is right up my alley.Distraction is a new party game from Think Fun in which you must remember a number sequence while being distracted by bizarre questions. Mark from the excellent Grim Tree Games and Roger Martin from the superb Coiled Spring Games, demo the game at the UK Games Expo, take it away guys!

Thanks Mark.

And as always you can see more from Mark at his site and on his youtube channel. Also, for more family fun, check out Coiled Spring Games, UK distributor and publisher of some excellent titles in the educational and family games market.

And don’t forget there is always more content waiting to be discovered over at The UK Gaming Media Network’s site!

Tuesday, 3 July 2012

Grim, Gubs and Gamewright

Gamewright Games is known for two things, small affordable games and family fun and Gubs is no exception. Gubs is a fast playing family card game that plays well with upto 6 players of ages 10 and up. Here is Mark from Grim Tree Games and Roger Martin from Coiled Spring to tell you more…

Thanks Mark.

And as always you can see more from Mark at his site and on his youtube channel. Also, for more family fun, check out Coiled Spring Games, UK distributor and publisher of some excellent titles in the educational and family games market.

And don’t forget there is always more content waiting to be discovered over at The UK Gaming Media Network’s site!

The Future of Board Gaming?

This weeks Guest Post is by Rhys Davis owner of The Board Gamers and concerns the future of Board Gaming and whether or not it’ll be cardboard or pixels. Rhys, take it away.


Rhys Davis

There’s no question that the stiff competition from console gaming has hit the board game industry. People would rather a fast-paced, story driven game than to sit down and play Monopoly for an hour or two.

The big board game brands realize this and in turn over the last year have started rolling out “digital” versions of their games. Namely Ipad/Iphone versions.

I understand that from a business point-of-view you have to move on in any industry and go with the times… but doesn’t making board games… digital… defeat the point of what a board game is supposed to be/do?

A board game can be something that can bring hours of fun and create life-long memories.

I’m sure we all remember as kids, waiting eagerly for our parents to reach to the top of a cupboard and pull down a slightly-bashed box that contained a board game. We’d pull out the pieces and be in awe of it all coming together.

The fun, laughter and enjoyment from those days would stay with you for years.

It would bring everyone together to socialize and just flat-out have a good time.

But with the re-invention of some of these board games, don’t we lose all of that? And along with it, the whole point of a board game?

There’s something about grabbing down a dusty board game, getting all the pieces out and playing with friends while having a good ol’banter.

With an Ipad, you click a button and start playing with some stranger from the other side of the world.

What are your thoughts/opinions on the board game industry trying out “digital” versions of board games?

Do you think it’s sad the industry tends to be turning that way or are you all go for innovation and moving forward?

This was a guest post written by Rhys Davies who owns and operates The Board Gamers a UK based family-run board game store.


Rebuttal

Ok, so Rhys has a point and obviously I’m all for keeping cardboard, otherwise why would I write this blog? But I don’t see that a choice needs to be made here, we can have our cake and eat it too.

Digital gaming whether it’s console gaming or reimplentations of board games on tablet devices is a good thing for many reasons.

As Rhys points out, you can play these games at the click of a button, reducing the set up time for the game. As he also points out you can play with anyone, anywhere. Now, this is a great thing because I enjoy gaming with my friend Sam, but Sam lives in Oxford while I am in Manchester, through the use of computers and video chat we are still able to enjoy our hobby despite the miles between us.

Also some gamers are not lucky enough to have a game group and so being able to play with strangers on the internet allows them to indulge their hobby.

Another great feature of apps and virtual tabletop software is that the games are much cheaper than their cardboard counterpart, if not entirely free! This means that you can try out a game before you buy it. I for example had no interest in Elder Sign, but as people who read my review of the game last month know, I bought it off the back of my enjoyment of the app.

Another aspect of digital gaming is the ability to do it anywhere. I spend a lot of time in transit as my commute to work can take up to 2 hours each way. This coupled with long hours has meant that I can’t game much with my friends and family so being able to take advantage of the apps on my tablet has allowed me to play games where I otherwise might not have been able to.

I would also argue that the increasing popularity of digital board games can only be good for the community as now the games are reaching the global market and bringing people who may well have not heard of Carcassonne or Settlers to the table to try out the cardboard version of the games on their phones.

Finally, as a self diagnosed tech-head, I would like to see the implementation of new tech into board games. We’ve already seen what D&D could do with the Surface but I want more. Exillis did some interest things with tech as they added the concept of levelling up to a miniature wargame through an app that tracked your units through battles. I love the idea of being able to control a room through technology, playing D&D with monitors that could display vital information, settings or monster images, speakers playing music or even dialogue or sound effects at the touch of a button.

I guess what I’m saying is that Pixels and Cardboard need not be enemies. The geek community (not saying all gamers are geeks btw) is highly recognised for their ability to adapt and change as technology advances, but what is unique about the geek culture is that we don't see technology as a way to advance humankind or to save the world, we see it and ask “how can we use this to have fun!”

Just my two cents. Smile

And if you have an opinion on digital gaming and it’s effect on the current state of gaming why not add it to the comments. Also, don’t forget if you want to contribute to the blog, Open Mic Mondays are open to anyone so feel free to contact me and I’ll add your post to the next open slot.

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