Updated: Sep 19, 2019
The tribes of Catan quickly develop into experienced seafarers. One day they reach the islands to the west, the "Four Islands" group. Here too, fertile fields, lush pastures, and productive mines lure the intrepid Catanians. New settlements are quickly built. But soon the Catanians’ curiosity spurs them on: what will they find on the other islands? Since every tribe wants to see all four islands, an exciting race for the few settlement sites begins!
For this scenario you will need 15 Ships for each player, 19 Sea Hexes, 2 deserts, 5 pastures and 4 of each mountains, hills, woods and fields. In addition you will need the following number chits, 2, 3, 3, 4, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12 and all 10 harbours. You’ll also need the Robber and Pirate Ship.
The four islands are always set up in the same shapes, however the terrain and numbers can be distributed randomly.
The Four Islands plays exactly like the base settlers game including all the Seafarers rules outlined in the scenario above with the following important differences.
During Setup players may choose to start on any of the four island and may choose to build on separate islands or place both settlements on the same island.
When you settle your first foreign island (i.e. a