Marvel Champions: Captain America

Updated: Nov 24, 2020

Captain America, the first Avengers and S.H.I.E.L.D’s blue eyed boy scout arrives on the scene with a vibranium shield and a host of allies at his side. Before you bother reading the review, if you want a deck that can do everything very well and beat all the currently released scenarios, this is the pack for you. Let’s take a look at it.

Captain America/Steve Rogers

Let’s look at Steve first, recover 3 is not the strongest in the game and I’ll likely not use it much, especially if I can use Steve’s Apartment or have Cap’s Helmet in play. He also boasts a setup power allowing him to automatically recover his shield from the deck or discard pile at the start of game. Unlike #Thor though once you lose it you’ll need to cycle through your deck to get it back, so don’t just burn it for a resource. Steve’s main power however is to reduce the cost of the first ally played each round by 1.

Captain America is one of the most versatile heroes in the game, boasting good stats in all areas and a self readying function built into his card. This power, to discard a card and ready, means Cap is the ultimate solo hero, he can both defeat villains and control the scheme without really breaking a sweat.

Signature Cards

Cap’s Shield is his primary card that many of his other cards resolve around. The shield itself costs 1 and buffs Cap to a nice 3 defence, capable of weathering most attacks and gives him Retaliate 1 to boot. Shield Toss is a super charged attack, costing 0 to do 4 damage to X enemies where X is a number of cards you discard. Assuming Cap has no other card draw he could easily still hit four enemies for 4 damage a piece which is enough to take out most minions and hit the boss. Shield Block, like