top of page
Card Games
Card Games typically use cards as the primary engine of the game with fewer other components, such as a board.
Mandala Stones.jpg

The Resistance

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for 5-10 players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Thunderstone Advance: Towers of Ruin

New World, Ancient Evil. Doom has made his way to other worlds following his banishment. Are you brave enough to advance to the next level of Thunderstone? A completely revised and compatible edition of AEG's popular deck-building fantasy game set in a new game world, Thunderstone: Advance introduces over 500 new cards featuring 11 new heroes, nine new monster groups, and 19 new village cards. Plus, Familiars join the fight to aid your quest, powerful new Thunderstone Bearers lurk in every dungeon, and two dungeons offer twice the challenge.

Timeline

Which came first, the electric iron or the theory of evolution? What about the invention of champagne? Play your cards in the correct chronological order to win this addictive educational game!

Trio

Be the smartest and figure out which numbers are hidden under the cards! An easy, clever game which will keep you guessing!

Undaunted: Normandy

June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.

Warhammer Quest The Adventure Card Game

Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters. Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!

Warhammer: Invasion

Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital. Set in the rich and diverse Warhammer universe, player's can choose different factions that each have their own style. Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos. Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?

Yogi

In Yogi, players are challenged to contort their bodies in unusual ways — ideally doing better than everyone else in their impersonation of a pretzel! On a turn, a player reveals the top card from the deck. If the card is red, the player must place or hold the card somewhere on their body as directed by the card; if the card is green, the card itself can stay on the table, but the player must do whatever is specified on the card, such as keeping one thumb on your chin or having your hands touch. Keep going, and stay flexible!

Dragonspire

The Doomgate is open, and Doom has been released into the world. The forces of destruction stalk the lands, destroying all they touch. There is but one dim flicker of hope the Thunderstones, scattered at the dawn of time. Two lie hidden deep within the Dragonspire. Will your heroes be the first to reach them? Dragonspire is a stand-alone expansion to Thunderstone. The cards within can be played with any or all of the past Thunderstone sets, or can be used by themselves as a fully playable set. Dragonspire adds a fresh crew of new heroes, along with new spells, villagers, and weapons all ready to help your stand against the darkness. They will be needed, for within new terrors have awakened: bloodthirsty undead, blistering elementals, wrathful dragons, and mighty giants. Dragonspire also includes brand-new dungeon settings, campaign rules, and an entirely new way to face Doom alone.

Martial Law

Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn.Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!

The Coldest War

Nightfall: The Coldest War is a stand alone expansion to the competitive deck building game Nightfall. The coldest war brings you a complete all new set of cards with special powers, and features a full set of 6 exciting new starting minions. The coldest war also introduces Moon Phase cards that change the game globally and includes new fully illustrated Wounds cards. Features: 30 all new cards, which includes 6 new starter minions. Moon Phases add new global effects that alter your game play. Playable stand alone or combine with other Nightfall sets for increased strategy. More amazing art that illustrates the dark world of Nightfall.

Assault on Ulthuan

Once again, the shores of Ulthuan are besieged. Led by Malekith, a power-hungry betrayer who seeks to rule the High Elves or destroy them in the attempt, the insidious Dark Elves drive an army of slaves deep into the lands of the Phoenix King. This will be a battle that will shake the Old World to its core; Malekith's prowess is as legendary as his ultimate betrayal, but the Phoenix King and his followers will do everything in their power to oppose the vile and destructive Dark Elves.
bottom of page