top of page
In cooperative games, all the players work together against the game to achieve a common goal.

7th Continent
The 7th Continent
Explore. Survive. YOU are the hero!
1907. A renowned explorer, you have just come back from the first expedition on the seventh continent, a mysterious land that was recently discovered off the coast of Antarctica. Lift curses or die trying in the first “choose-your-own-path” exploration board game.
1000+ minutes of adventure
for 1 to 4 players.
Adventure Games: The Dungeon
Exciting parlor game with an adventure factor! Players wake up in a dark dungeon. The way out seems impossible, especially since nobody can remember what happened before. Similar to an Adventure PC game, players now have to explore the location, talk to people, find clues, combine objects and solve mysteries. In this way, they track down the story step by step and can (hopefully) escape. Exciting until the last train. A board game in three chapters for ages 12 and up, with simple rules – let's go!
Aftermath
Created by Jerry Hawthorne, the designer of Stuffed Fables and Mice and Mystics, Aftermath is the latest addition to the Adventure Book Game line. In a world where all humans have mysteriously vanished, take on the role of a heroic rodent working to protect and provide for their colony. Complete a wide variety of exciting actions while completing missions using dynamic card play. Move quickly for the ruins of humankind are full of predators and calamity may arise at any moment!
Back to the Future: Back in Time
Prepare for a DeLorean-fueled race against time to prevent Marty McFly’s future from fading away! Players take on the roles of major characters from the blockbuster movie that launched the time traveling trilogy and helped define the 1980s. Players work together to defeat Biff and his trouble-making gang while ensuring Marty’s parents fall in love and the DeLorean accelerates to 88 mph in time to blast Back to the Future. Filled with cinematic touchstones and fun strategic choices, this is the game fans have been waiting for!
Batman Shadow of the Bat
Running off IDW Games' miniatures-driven "Adventures Universal Game System" (AUGS) engine, Batman: The Animated Series Adventures – Shadow of the Bat allows players to take the role of any hero in their roster in the game's 24 unique missions, which areall inspired by fan-favorite episodes. Even villains can be swapped out in every mission to change up the threats that players will face.
In Shadow of the Bat, 1-4 players take to the streets as Batman, Batgirl, Robin, Commissioner Gordon, and Catwoman, each with their own unique character abilities, skills, and custom dice. They have to work together to take down the likes of Two-Face, The Penguin, Mr. Freeze, The Riddler, Scarecrow, Man-Bat, The Joker, and Harley Quinn. As with other AUGS games, villains can be controlled by the game itself for full co-op play or by a fifth player. AUGS' modularity means that players can even create their own dream scenarios and teams, including bringing in elements from other AUGS products.
Chronicles of Crime
Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality. You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes!
Chronicles of Crime 1400
"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed."
The Chronicles of Crime: 1400 standalone game brings back well-known mechanisms of the original Chronicles of Crime game while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.
During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down!
Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Chronicles of Crime 2400
“You are Kalia Lavel. You’ve always wanted to fight crime like your famous ancestors, so you joined the elite BelCor forces. They turned you into a highly trained cyber-agent, but it didn’t take you long to figure out that your bosses cared much more about their profit than about justice for ordinary people. You turned in your badge and now you live in a tiny apartment in a bad neighborhood, stripped of most of your cybernetic implants. It doesn’t matter though, as you can finally do what a Lavel is meant to do: solve crimes and help those who can’t count on anyone else in this merciless world.”
In the standalone game Chronicles of Crime: 2400, you can use all the latest technology to solve crimes. Your pet Cyber-Raven can analyze evidence and search the web to find information on suspects. During the course of a scenario, you may also obtain cybernetic implants that would increase your abilities. Super-senses that help you find evidence on the crime scene? A tomograph to quickly check the person you’re talking to for cyber enhancements? Or maybe a zapper to quickly neutralize any electronic device? The future is full of useful stuff!
Be careful though, as the technology is not always on your side! Is the character you’re talking to a human or an android? Who’s hiding behind the avatars you meet in the virtual cyberspace locations? The struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it’s been taken to a whole new level.
Welcome to Paris in the year 2400! Technology has taken a giant leap forward: androids, indistinguishable from humans, walk the streets, and having cybernetic implants has slowly become the norm. Artificial intelligence plays a major role in everyone’s daily life and, for many, Cyberspace has become a world as important as the real one.
The landscape of Paris is now dominated by a gargantuan translucent Dome covering half a district. Under it, there’s a private city on its own, created and ruled by BelCor. Only the rich and privileged can live there and enjoy comfortable houses, unlimited access to water, clean air and controlled temperature.
Uneven access to new technologies, and a host of other inequalities, fuel social unrest which often turns into open violence. Paris has become a popular destination for people from regions that suffered catastrophic droughts, epidemics, and wars. It isn’t, however, a promised land, but a merciless world where the constant fight for influence takes place on every level, from big international corporations, through political extremist groups to ordinary street gangs.
Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Chronicles of Crime Noir
Noir is an expansion authored by Stephane Anquetil, a very talented writer with credentials including Sherlock Holmes Consulting Detective scenarios as well as Escape Books and Box (404 éditions).
In Noir, the whole group is collectively representing one private detective with unconventional methods.
Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment:
Spy
Break-In
Bribe
Intimidate
You won't be able to intimidate everyone without repercussions.
Also, your money is in a shortage, so you can't bribe everyone you meet.
Noir really brings another side to crime busting!
This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connection is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.
bottom of page















