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Deck, Bag and Pool Building
Players play cards out of individual decks, seeking to acquire new cards and to play through their decks iteratively, improving them over time through card acquisition or card elimination.
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Batman Shadow of the Bat

Running off IDW Games' miniatures-driven "Adventures Universal Game System" (AUGS) engine, Batman: The Animated Series Adventures – Shadow of the Bat allows players to take the role of any hero in their roster in the game's 24 unique missions, which areall inspired by fan-favorite episodes. Even villains can be swapped out in every mission to change up the threats that players will face. In Shadow of the Bat, 1-4 players take to the streets as Batman, Batgirl, Robin, Commissioner Gordon, and Catwoman, each with their own unique character abilities, skills, and custom dice. They have to work together to take down the likes of Two-Face, The Penguin, Mr. Freeze, The Riddler, Scarecrow, Man-Bat, The Joker, and Harley Quinn. As with other AUGS games, villains can be controlled by the game itself for full co-op play or by a fifth player. AUGS' modularity means that players can even create their own dream scenarios and teams, including bringing in elements from other AUGS products.

Blood Bowl Team Manager

Blood Bowl: Team Manager – The Card Game is a bone-breaking, breathtaking card game of violence and outright cheating for two to four players. Customize your team by drafting Star Players, hiring staff, upgrading facilities, and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals as you strive to become Spike! Magazine’s Manager of the Year!

Century Golem

Discover the enchanting beauty of the golem trade road and its mesmerizing crystals ! Wrap your mind around simple and pure game mechanics combined with a touch of hand-building system that lead to endless strategies and decisions

Keep The Heroes Out

An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it. In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After each player, draw and perform cards from the heroes deck. Your goal as a team in every scenario is to survive the 3 levels of threat from the invading heroes by protecting the treasures on each room. If the main treasure is taken, the game ends and you lose, but if you manage to protect the treasures for long enough, you all win.

Marvel Legendary

Legendary is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks from the likes of Spider-man, Hulk, Cyclops, or Wolverine, to name a few. Shuffle them together (since players use only a handful of hero decks out of the fifteen included) allowing the hero deck to vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.) and stack that particular villain's attack cards underneath it. Next, modify the villain deck as needed based on that villain's particular scheme. Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action. As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes then the players all lose. Do you have what it takes to defeat the villains? Or, will you let them escape? Play the all new Legendary: A Marvel Deck Building game to find what the cards have in store for you.

Nightfall

When daylight began to recede from the earth, people wondered how life would go on. When the creatures of the night openly claimed the world as their own, people wondered if life would go on Nightfall is an intense, competitive deck-building game, where players marshal the creatures of the night and those humans who combat them. Each player strives to seize the power to rule. Draft your cards wisely, chain together your combinations, destroy your opponents’ minions, and conquer. Nightfall is unlike any deck building game you’ve played.Choose your minions and control the eternal night.

Not Alone

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia? NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted). If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives. If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever. NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

Paperback

Paperback - the novel deckbuilding game. Word-building meets deck-building - players start with a deck of letter cards and wild cards. Each hand they form words and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points.

Quacks of Quedlinburg

In The Quacks of Quedlinburg, players are charlatans - or quack doctors - each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Rune Age

Rune Age is a card game where each player builds his own deck of cards over the course of the game. Two to four players each control one of four races (Humans, Elves, Uthuk, or Undead), seeking conquest, riches, and the precious dragon runes. Throughout the game, players build up their army by purchasing new cards to add to their deck. Players use these cards to secure cities, defeat Enemies, and ultimately win the game by completing the scenario’s objective

TMNT Change is Constant

Taking on the role of one of their favorite "Heroes in a Half Shell" or their allies, in Teenage Mutant Ninja Turtles: Change Is Constant players battle their way through scenario-driven campaigns focused on retelling the stories of the IDW comics or one of the many one-shot, quick play missions. Heroes have to battle it out against a team of villains played by either a villain player (in the 4vs1 mode) or an AI-controlled villain (in the co-operative mode). Depending on the game mode chosen, missions generally take between 30-120 minutes. Change Is Constant is volume one in IDW's series of "Adventures"-branded miniatures games. Both it and volume two (City Fall) are standalone games, while also being compatible with one another. Change Is Constant follows the first two story arcs of IDW's TMNT comic universe series, while City Fall focuses on the story of one turtle's unexpected recruitment into the Foot Clan. Each standalone box contains five unique heroes and a variety of villains associated with each story, with more than forty miniatures total.

Thunderstone Advance: Towers of Ruin

New World, Ancient Evil. Doom has made his way to other worlds following his banishment. Are you brave enough to advance to the next level of Thunderstone? A completely revised and compatible edition of AEG's popular deck-building fantasy game set in a new game world, Thunderstone: Advance introduces over 500 new cards featuring 11 new heroes, nine new monster groups, and 19 new village cards. Plus, Familiars join the fight to aid your quest, powerful new Thunderstone Bearers lurk in every dungeon, and two dungeons offer twice the challenge.
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