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Events
Actions occur outside the control of players that cause an immediate effect, change the state of the game, or impact subsequent actions.
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Aftermath

Created by Jerry Hawthorne, the designer of Stuffed Fables and Mice and Mystics, Aftermath is the latest addition to the Adventure Book Game line. In a world where all humans have mysteriously vanished, take on the role of a heroic rodent working to protect and provide for their colony. Complete a wide variety of exciting actions while completing missions using dynamic card play. Move quickly for the ruins of humankind are full of predators and calamity may arise at any moment!

Deception Murder in Hong Kong

In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime - and the killer is among them. Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer. The murderer must mislead and confuse the investigators to save themselves. Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?

Forgotten Waters

Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find. Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.

Lands of Galzyr

Lands of Galzyr is an adventuring game with an open and persistent world, with everyone's actions having consequences in both the current and future games. Players assume the roles of cunning adventurers traversing the lands while completing quests and trying to gather fame and prestige. Each game continues where the previous one ended thanks to a clever save-and-load mechanism, with no need for paper-and-pencil bookkeeping. You can play the game as many times as you wish and even swap players between sessions. Lands of Galzyr is set in Daimyria, the same world as both the Dale of Merchants series and Dawn of Peacemakers. Go adventuring with both familiar and new animalfolks!

Lord of the Rings: The Living Card Game

An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The Dark Lord Sauron is gathering his forces, and should he acquire the power he seeks, he will cast the world into eternal shadow. The only hope lies in a heroic few who must work together to stem the tide of evil… The Lord of the Rings: The Card Game is a cooperative Living Card Game® in which one to four players command some of the most powerful characters and artifacts in Middle-earth.

Quacks of Quedlinburg

In The Quacks of Quedlinburg, players are charlatans - or quack doctors - each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Robinson Crusoe

Robinson Crusoe: Adventures on the Cursed Island is a cooperative adventure game in which 1 to 4 players take on the roles of castaways trying to survive on a desert island. They explore the land to gather resources, construct shelter to protect themselves from the weather elements, build tools, and fight wild animals. The game comes with many scenarios and several hundred cards giving it an enormous replayability. No gameplay is the same.

Roll Camera

You are movie producers in a failing film production company. You have one last chance to make a successful film - otherwise the company will collapse and you’ll never work in this town again! You have to use the resources at your disposal to produce this film on time and under budget, ensure it’s a high enough quality, and make some sense of the resulting story. No time to waste - roll camera! Roll Camera! is a cooperative or solo dice worker placement game of resource management and a central geometric puzzle representing your shooting arrangement. You throw the custom D6 Crew dice, each face representing a different production department (camera, light, sound, actor, production design, visual effects) and assign them to actions, either on the main board or on your individual player boards. Your player board features a specific head of department (Director, Producer, Cinematographer, Editor, Production Designer or The Star) and contains unique action spaces that can be used on your turn. Place the Crew in specific arrangements matching those on the Shot cards, resolve the constant Problems getting in your way, and hold production meetings to play Idea cards from your hand to help out. Everything costs time and money, and you lose if either one runs out. You must also ensure your film reaches a certain level of Quality in order to win! At the game's end, you'll have a unique sequence of completed Shot cards which you can "premiere" using the story cues -- it's the filmmaking game that results in a "real" movie!

Sleeping Gods

"Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home." In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home. Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way. Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward. Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home! Welcome to a vast world. Your journey starts now.

Snowdonia

The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible! In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)! You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses. Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

Star Wars Rebellion

The actions of a handful of men and women shape the course of the Galactic Civil War in Star Wars™: Rebellion, a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. In Star Wars™: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars™ galaxy’s most notable star systems, Star Wars™: Rebellion aspires to be as large and sweeping as the Star Wars™ universe itself.

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave. In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure. In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever. After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.
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