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Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards.
7th Continent
The 7th Continent
Explore. Survive. YOU are the hero!
1907. A renowned explorer, you have just come back from the first expedition on the seventh continent, a mysterious land that was recently discovered off the coast of Antarctica. Lift curses or die trying in the first “choose-your-own-path” exploration board game.
1000+ minutes of adventure
for 1 to 4 players.
Batman Shadow of the Bat
Running off IDW Games' miniatures-driven "Adventures Universal Game System" (AUGS) engine, Batman: The Animated Series Adventures – Shadow of the Bat allows players to take the role of any hero in their roster in the game's 24 unique missions, which areall inspired by fan-favorite episodes. Even villains can be swapped out in every mission to change up the threats that players will face.
In Shadow of the Bat, 1-4 players take to the streets as Batman, Batgirl, Robin, Commissioner Gordon, and Catwoman, each with their own unique character abilities, skills, and custom dice. They have to work together to take down the likes of Two-Face, The Penguin, Mr. Freeze, The Riddler, Scarecrow, Man-Bat, The Joker, and Harley Quinn. As with other AUGS games, villains can be controlled by the game itself for full co-op play or by a fifth player. AUGS' modularity means that players can even create their own dream scenarios and teams, including bringing in elements from other AUGS products.
Betrayal At Mystery Mansion
Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!
Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what's really going on, that's when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?
Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.
Catan
CATAN® the original strategy board game. Embark on a quest to settle the island of Catan! Start by revealing Catan's many harbors and regions: pastures, fields, mountains, hills, forests, and desert. Guide your settlers to victory by clever trading and smart development. Gather resources (grain, wool, ore, brick, and lumber) to build roads, settlements and cities, and to buy development cards that will help you on your quest. Acquire your resources by rolling the dice and trading with others. But beware – you never know when the wily robber might steal some of your precious gains!
Chrononauts
What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts, the award-winning card game of time travel. In Chrononauts, you play a time traveler trying to get back to your unique timeline by changing some of history’s biggest linchpins and watching the way those changes ripple into the future. An excellent discussion starter about how historic events are intertwined.
Colour Chess & Lure
Colour Chess and Lure are stand-alone games that can be combined. The game can be enjoyed by any level of ability, from kids (who enjoy focusing on the colours while they are learning the movement of the pieces), right through to Chess Grandmasters (who expertly incorporate the colour strategies into their existing skill-set).
In both games the premise is similar: use the colours to control and predict your opponent’s movements.
Each player takes two turns at a time, but on the first turn players must move onto the same colour tile that their opponent moved onto on their last turn. This allows you to bait pieces, force movement and control certain colours on the board.
Strategies and skills learned through traditional Chess are directly applicable to Colour Chess, but you must learn to incorporate the use of colours in your strategy and adapt your skills to a new board every game.
There is also a strong emphasis on creativity and exploration, whether it is in the construction of the board, the different pieces and game modes you can combine, or how to escape a seemingly impossible situation!
Daring Dustbunnies
You are one of the magical Dustbunnies living under the sofa. Each time the vacuum cleaner comes out you strive to be recognised as the most daring of all Dustbunnies by risking the dangers of the vortex.
Each round your fate is secretly linked with one of six fluffballs. The closer you can get your fluffball to the vacuum without it being sucked-up the more daring you will seem when the fates are revealed after the contest.
Use your innate control of static, charms you found down the back of the sofa and your unique character powers to collectively propel the balls of fluff across the carpet. The furniture, rugs and even pets you encounter will help and hinder your efforts.
Keep which colour of fluffball fate has handed you a secret, while working out which one your opponents are linked to and then decide which to send up the tube. Choose correctly and your opponent will be the agonised loser while you will rise to fame and glory in the kingdom behind the skirting boards.
Descent 2nd Edition
Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.
Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
Descent Journeys in the Dark
Descent: Journeys in the Dark is a "one vs. many" game in which up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure, while one player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.
The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Dungeons & Dragons: The Fantasy Adventure Board Game
The game is similar to a dungeon crawl from the game D&D, although there is no role-playing involved. Player characters are pre-generated and there are no non-weapon proficiencies. While the quests are pre-determined in a booklet, an empty map framework is included, allowing users to make their own.
Elder Sign
It is 1926, and the museum’s exotic curios and occult artifacts open barriers between our world and the elder evils lurking between dimensions. Other Worlds begin to leak through and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of susceptible minds are driven to desperation by the supernatural forces that the portals unleash. In the midst of this chaos, a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever and stop evil Ancient Ones from reducing humanity to cinders.
Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient Ones. Armed with cards for tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.
Flames of War
Flames of War (abbreviated as FoW) is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd.[1] The 1st Edition set of rules was published in 2002.
Flames of War allows players to wargame company level battles from the European, Pacific and North African Theatres of World War II, using 1/100 scale miniatures (15 mm figure scale) and miniature armor. In the 1st Edition rulebook basic army lists were provided for the mid-war period (1942–1943), while Battlefront published early (1939–1941) and late war (1944–1945) army lists on their website (subsequently these early and late war lists were removed). The 2nd Edition of the rulebook was published in 2006. The 3rd Edition of the rules was released on March 10, 2012. The 4th Edition rules were released in March 2017.
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