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A game system that can be applied to a variety of different maps, starting resources and positions, and even different win and loss conditions. These variable conditions can be assembled into a broader narrative or campaign, or they can be entirely disconnected from one another.
The 7th Continent Explore. Survive. YOU are the hero! 1907. A renowned explorer, you have just come back from the first expedition on the seventh continent, a mysterious land that was recently discovered off the coast of Antarctica. Lift curses or die trying in the first “choose-your-own-path” exploration board game. 1000+ minutes of adventure for 1 to 4 players.
Created by Jerry Hawthorne, the designer of Stuffed Fables and Mice and Mystics, Aftermath is the latest addition to the Adventure Book Game line. In a world where all humans have mysteriously vanished, take on the role of a heroic rodent working to protect and provide for their colony. Complete a wide variety of exciting actions while completing missions using dynamic card play. Move quickly for the ruins of humankind are full of predators and calamity may arise at any moment!
Chronicles of Crime
Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality. You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes!
Descent 2nd Edition
Descent: Journeys in the Dark Second Edition is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark Second Edition transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil.
Descent Journeys in the Dark
Descent: Journeys in the Dark is a "one vs. many" game in which up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure, while one player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters. The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at their disposal - from deadly traps to ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins.
Flames of War
Flames of War (abbreviated as FoW) is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd. The 1st Edition set of rules was published in 2002. Flames of War allows players to wargame company level battles from the European, Pacific and North African Theatres of World War II, using 1/100 scale miniatures (15 mm figure scale) and miniature armor. In the 1st Edition rulebook basic army lists were provided for the mid-war period (1942–1943), while Battlefront published early (1939–1941) and late war (1944–1945) army lists on their website (subsequently these early and late war lists were removed). The 2nd Edition of the rulebook was published in 2006. The 3rd Edition of the rules was released on March 10, 2012. The 4th Edition rules were released in March 2017.
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find. Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.
Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a persistent game that is intended to be played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a "Choose Your Own Adventure" book.
Keep The Heroes Out
An asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard earned treasures against invading hordes of looters (so-called heroes) trying to steal it. In their turn players draw 5 cards and play, these cards allow them to move, activate the tiles they are to perform the tiles actions, attack heroes, and move their units around. After each player, draw and perform cards from the heroes deck. Your goal as a team in every scenario is to survive the 3 levels of threat from the invading heroes by protecting the treasures on each room. If the main treasure is taken, the game ends and you lose, but if you manage to protect the treasures for long enough, you all win.
Lord of the Rings: The Living Card Game
An ancient evil stirs in the black lands of Mordor, and the people of Middle-earth speak of a terrible doom approaching from the east. The Dark Lord Sauron is gathering his forces, and should he acquire the power he seeks, he will cast the world into eternal shadow. The only hope lies in a heroic few who must work together to stem the tide of evil… The Lord of the Rings: The Card Game is a cooperative Living Card Game® in which one to four players command some of the most powerful characters and artifacts in Middle-earth.
Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion? Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game® for one to four players! Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios—check out the products section at the bottom of this page to see everything announced so far!
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