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Khazad-dûm
It has been many years since the Dwarves last heard from Balin. Now the heroes of Middle-earth must search for signs of him and his fledgling Dwarven colony. Khazad-dûm is the first deluxe expansion for The Lord of the Rings: The Card Game, expanding your game with 165 new cards. Two Dwarf heroes offer their services, and players gain the benefit of new player cards (three copies of each) while facing new scenarios filled with perilous locations and a menacing host of enemies.
The Grey Havens
Exploration and discovery lie at the heart of The Grey Havens, the fifth deluxe expansion for The Lord of the Rings: The Card Game. Its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west… across the uncharted waters where the proud hosts of Númenor met their doom many long generations back. Three new scenarios feature mechanics for ships and sailing, as well as a heavy emphasis on exploration. Then, even as the troubled dreams of one Gondorian nobleman spur you to undertake an epic journey to the ruins of Númenor, The Grey Havens casts you deep into turbulent waters where Corsairs, Raiders, Undead, and the seas themselves pose constant threats.
Two new heroes, as well as a host of new allies, events, and attachments for each sphere of influence lend further support to the expansion's nautical themes. They also continue to develop the different themes first associated with the Noldor trait in the Angmar Awakened cycle, adding more cards that grow in strength as other cards are added to your discard pile.
Finally, the twelve encounter sets in The Grey Havens transport you to a new region of Middle-earth and lay the foundation for the upcoming Dream-chaser cycle of Adventure Packs.
The Road Darkens
The Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game.
Its 165 cards introduce three new scenarios to the game, along with two heroes, twenty-seven player cards (three copies each of nine different player cards), eight boons, and seven burdens. Together, these cards allow you to immerse yourself in some of the most pivotal moments of Middle-earth’s Third Age.
From the Council of Elrond through the breaking of the Fellowship, The Road Darkens allows you to join Frodo Baggins and his companions on their all-important quest. Along the way, you’ll experience an epic series of memorable encounters drawn directly from the second half of The Fellowship of the Ring!
The Voice of Isengard
The Dark Lord’s power grows in the East, and all that stands between him and his conquest of Middle-earth is a missing ring. These are dark times, but there are still some individuals who scour the lands and delve into ancient tomes in search of the knowledge they hope may help them someday oppose the Enemy. Among the mightiest of these is Saruman the White.
The Voice of Isengard is the third deluxe expansion for The Lord of the Rings: The Card Game and transports your adventures to Isengard and its surrounding environs. With its 156 cards (including three copies of each player card), The Voice of Isengard introduces three new scenarios in which your heroes must race to gain knowledge of the Enemy while the time remains to strike. Additionally, a wealth of new player cards and new heroes reflect the strength of Orthanc and the neighboring Rohirrim.
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