Duke of the Blood Keep
The players have a certain number of action points which can be spent to perform actions on their turn.
Deduction is the process of discovering hidden information by narrowing down the possible options.
Dice are used to create randomness via rolling.
Players choose from a collection of cards, tiles or other game components. This can be closed drafting, taking cards etc from your hand and passing the rest or from a common face up pool.
Players must manage a hand of cards. Typically there will be restrictions such as a hand limit or having to manage the order in which cards are played.
Players can only communicate via specific methods in the game, rarely than freely discussing options. For example, drawing or sign language.
During the game players will be required to write down information, this could include drawing shapes and symbols or writing down words and numbers.
Players attempt to collect sets of either matching or different items in order to score points. Typically the more items in the set the more points. Sets are usually groups of cards but could tokens or items as well.
Players will influence an unfolding narrative as the game plays or create their own in these story telling games.
Players place tiles to create groups or patterns on the table in order to score victory points or trigger abilities.
Players place workers to take actions or collect cards and resources. Workers can be player pieces or sometimes dice or other components granting variability or powers to that worker/action.