top of page
Action Points

The players have a certain number of action points which can be spent to perform actions on their turn. 

Flash Point Fire Rescue.jpg

Deduction is the process of discovering hidden information by narrowing down the possible options. 

Chronicles of Crime.jpg
Dice Rolling

Dice are used to create randomness via rolling. 

Kingdomino Duel.jpg

Players choose from a collection of cards, tiles or other game components. This can be closed drafting, taking cards etc from your hand and passing the rest or from a common face up pool. 

Sushi Go Party.jpg
Hand Management

Players must manage a hand of cards. Typically there will be restrictions such as a hand limit or having to manage the order in which cards are played. 

Forbidden Island.jpg
Limited Communication

Players can only communicate via specific methods in the game, rarely than freely discussing options. For example, drawing or sign language.

Magic Maze.jpg
Paper & Pencil

During the game players will be required to write down information, this could include drawing shapes and symbols or writing down words and numbers.

Cartographers Pencils.jpg
Set Collecting

Players attempt to collect sets of either matching or different items in order to score points. Typically the more items in the set the more points. Sets are usually groups of cards but could tokens or items as well. 

Archaeology the Card Game.jpg
Story Telling

Players will influence an unfolding narrative as the game plays or create their own in these story telling games.

Tile Placement

Players place tiles to create groups or patterns on the table in order to score victory points or trigger abilities. 

Carcassonne Cathedral.jpg
Worker Placement

Players place workers to take actions or collect cards and resources. Workers can be player pieces or sometimes dice or other components granting variability or powers to that worker/action.

Tabletop Simulator 24_03_2021 15_55_26 (2).png
bottom of page