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Colour Chess & Lure
Colour Chess and Lure are stand-alone games that can be combined. The game can be enjoyed by any level of ability, from kids (who enjoy focusing on the colours while they are learning the movement of the pieces), right through to Chess Grandmasters (who expertly incorporate the colour strategies into their existing skill-set). In both games the premise is similar: use the colours to control and predict your opponent’s movements. Each player takes two turns at a time, but on the first turn players must move onto the same colour tile that their opponent moved onto on their last turn. This allows you to bait pieces, force movement and control certain colours on the board. Strategies and skills learned through traditional Chess are directly applicable to Colour Chess, but you must learn to incorporate the use of colours in your strategy and adapt your skills to a new board every game. There is also a strong emphasis on creativity and exploration, whether it is in the construction of the board, the different pieces and game modes you can combine, or how to escape a seemingly impossible situation!
Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise. The game functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have "entry effect" that may operate on the stack ordering of the player or opponent. Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase. There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn. The game is also customisable: you can adjust the complexity or game length by adding more Staks for each player or by changing basic game mechanics.
Stak Bots Purple
Turn the tables on your enemies with disruptive new mechanics that let you attack and defend the base of your Staks! 16 new Bots across 60 cards bring a new wave of controlled chaos as you strive to manipulate and destroy all of your opponent's cards. This is an expansion, but it does not require the original game to play (by using the online rules for the original).
Stak Bots Red
Like each set before it, the Red box brings 60 game cards with 16 brand new Bots, each with a different function: some manoeuvre cards when they enter play, some destroy extra cards when they do damage, some have passive enhancements, etc etc. Used in combination, these different effects and abilities allow you to create weaknesses in your opponent's card arrangement and then take advantage of it to destroy them! This new Red set has a strong focus on the number of face-up cards in a Stak and the arrangement of them, and it mixes in perfectly with both of the existing card sets.
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