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Card Games
Card Games typically use cards as the primary engine of the game with fewer other components, such as a board.
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Heart of Doom

Thunderstone: Heart of Doom brings the struggle introduced in Thunderstone to an epic climax. This expansion adds seven heroes, thirteen village cards, five monster groups, one treasure set, three settings, three guardians and one thunderstone.

Heroes of Asgard

Wielding incredible powers, Asgardians like Thor and Sif were worshipped as gods by early Norse tribes. Now they storm back to Earth to defend it from ancient, awakening threats. The inscription on Mjolnir says “Whosoever holds this hammer, if he be worthy, shall possess the power of Thor.” But Thor has often struggled with arrogance and self-doubt. At the crucial moment, will he prove worthy? Malekith and Hela now send their followers to bring them new villainous weapons that are equal to Mjolnir’s power. These conquerors storm over the lands of Midgard,trampling the weak in their wake. Thor struggles to prove worthy against the frost giants and on Earth. The dark world of Svartalfheim rises to smother the Nine Realms in darkness. Finally, Ragnarok threatens the final epic destruction of Asgard.

Khazad-dûm

It has been many years since the Dwarves last heard from Balin. Now the heroes of Middle-earth must search for signs of him and his fledgling Dwarven colony. Khazad-dûm is the first deluxe expansion for The Lord of the Rings: The Card Game, expanding your game with 165 new cards. Two Dwarf heroes offer their services, and players gain the benefit of new player cards (three copies of each) while facing new scenarios filled with perilous locations and a menacing host of enemies.

Mistwood

Nightweave has made Plots and Plans for taking over Everdell with the aid of her spiderlings! Pit your wits against Nightweave's in solo or two-player games, and recruit heroes of yore like Corrin Evertail himself.

Phoenix Five

Phoenix Five is a Kickstarter Exclusive expansion that brings a momentous saga to Marvel United. The mysterious Phoenix Force has taken over 5 powerful heroes, turning them into a group of Villains whose unbridled power few can withstand. It will be up to the X-Men, with the aid of Hope Summers, to face a daunting campaign against the Phoenix Five. The outcome of each battle affects the next, and each subsequent foe accumulates more of the Phoenix Force, posing a greater challenge.

Revelations

Scarlet Witch, Quicksilver, and War Machine have finally emerged from the shadows. But the Avengers are tested as never before when dark Revelations force them to question everything they know. The Mandarin manipulates secrets to turn Avenger against Avenger and transforming schemes of deception and corruption make it hard to tell good and evil apart. Scarlet Witch’s fragile sanity cracks, warping the world into the House of M. Soon the Heroes are haunted by dark memories of tragedy that even Quicksilver’s speed can’t escape. Daring to hope, the Avengers prepare their incredible powers for a desperate last stand.

Stak Bots Purple

Turn the tables on your enemies with disruptive new mechanics that let you attack and defend the base of your Staks! 16 new Bots across 60 cards bring a new wave of controlled chaos as you strive to manipulate and destroy all of your opponent's cards. This is an expansion, but it does not require the original game to play (by using the online rules for the original).

Stak Bots Red

Like each set before it, the Red box brings 60 game cards with 16 brand new Bots, each with a different function: some manoeuvre cards when they enter play, some destroy extra cards when they do damage, some have passive enhancements, etc etc. Used in combination, these different effects and abilities allow you to create weaknesses in your opponent's card arrangement and then take advantage of it to destroy them! This new Red set has a strong focus on the number of face-up cards in a Stak and the arrangement of them, and it mixes in perfectly with both of the existing card sets.

The Age of Enlightenment

In The Era of Prosperity, you as the prince or princess promote cultural development in your principality and raise your people's spirits. In The Era of Explorers, you board your ships to set out on a journey to faraway islands and encounter foreign peoples and pirates. If you can take the lead when discovering, victory is almost yours! In The Era of Sages, a true era of enlightenment begins. Wise women and men intervene in the fate of Catan and cause many an event to take a turn for the better.

The Road Darkens

The Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game. Its 165 cards introduce three new scenarios to the game, along with two heroes, twenty-seven player cards (three copies each of nine different player cards), eight boons, and seven burdens. Together, these cards allow you to immerse yourself in some of the most pivotal moments of Middle-earth’s Third Age. From the Council of Elrond through the breaking of the Fellowship, The Road Darkens allows you to join Frodo Baggins and his companions on their all-important quest. Along the way, you’ll experience an epic series of memorable encounters drawn directly from the second half of The Fellowship of the Ring!

The Root of Corruption

Following on the heels of Thunderstone Advance: Caverns of Bane, Thunderstone emerges into the deepest trouble yet. The tunnels under the fortress at Cheah Dell are clear. The lost dwarven kingdom of Caligin is reclaimed. And the djinni lich, Mowtil, has been defeated, sealing the portal of black flame into Tala. The adventurers have collected three more Thunderstones, and Doom's full plans are revealed. He has corrupted the heart of Tala, Dun Ordha. A monstrous army marches on the capital city, even as the final Thunderstone is revealed to be held by King Caelan himself. Can the adventurers race ahead of an army to save the city from a siege outside the walls and sickly corruption within? Thunderstone Advance: Root of Corruption, the second expansion for Thunderstone Advance, introduces new challenges and an all-new way to play: co-op! It also features ruinous sin incarnates, vicious scavenger gnolls, thrall summoners to bring back memorable foes, seven new heroes, six new monster groups, fifteen new village cards, and a new poster map board that creates options for co-op play using existing cards and rules! What's more, all Ambusher cards from Towers of Ruin and Caverns of Bane have been reprinted with updated graphics to increase visibility.

The Voice of Isengard

The Dark Lord’s power grows in the East, and all that stands between him and his conquest of Middle-earth is a missing ring. These are dark times, but there are still some individuals who scour the lands and delve into ancient tomes in search of the knowledge they hope may help them someday oppose the Enemy. Among the mightiest of these is Saruman the White. The Voice of Isengard is the third deluxe expansion for The Lord of the Rings: The Card Game and transports your adventures to Isengard and its surrounding environs. With its 156 cards (including three copies of each player card), The Voice of Isengard introduces three new scenarios in which your heroes must race to gain knowledge of the Enemy while the time remains to strike. Additionally, a wealth of new player cards and new heroes reflect the strength of Orthanc and the neighboring Rohirrim.
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