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Deduction
Players are trying to determine the identity of hidden information based on clues.
Mandala Stones.jpg

Detective Stories

The game is a detective game where you get set of evidences and need to decide who is the criminal. You get set physical objects in combination with digital parts and use them for investigation. At the end of the process players need to enter the name of the criminal and it will be validated if it's correct. It's also possible to get hints which will help finding the right solution. Game can played in a cooperative mode as well as in a competition mode - players can split into teams and compete who is finding the criminal first. The game is designed as a realistic criminal case and requires investigations similar to those carried out by the Criminal Police in real life.

Don't Mess With Cthulhu

Don’t Mess with Cthuluhu is a fast playing social deduction game with secret identities. Players are either Investigators tying to keep Cthulhu from waking and controlling the world, or Cultists tht want to bring the wrld to a distrubing end. Nobody knows who is on their team, or who they can trust. Each turn has the potential to wake Cthulhu and end the world in an instant

Fury of Dracula

The Count has returned! Eight years ago, a small band of God-fearing people stopped Count Dracula. Or so they thought… Play as Count Dracula and claim dominion over the night as you sire new vampires, lay traps, and lead your enemies on a wild-goose chase. However, some will prefer to play as the Hunters determined to put a stop to the wicked count and destroy him!

Last Message

A crime was just committed! The victim is unable to speak — but they can draw, and in doing so they will ideally help the inspectors guess who in the vast crowd is the criminal! This shifty character will do anything and everything to cover their tracks, though, so will you be able to stop them before the last message? In Last Message, the victim of the crime gives clues over four rounds to help the detectives determine the identity of the criminal. To give clues in a round, the victim has 30 seconds in which to draw and write in a 3x3 grid — but before handing over these clues, the criminal can erase part of these drawings. If the criminal is not identified by the end of the fourth round, they win the game; otherwise, the detectives and the victim win.

Letter Jam

Letter Jam is a cooperative game for 2 to 6 players. In each round, every player has a letter that everyone else can see. But no one can see their own letter! Players try to find words that can be made with the letters they see. The player with the best clue spells it by marking the letters with numbered tokens. Your letter’s position in the clue helps you guess what it might be. Then you can move on to a new one! Guess them all before clues run out, and unscramble your hidden word.

Museum Suspects

DRRRRIIIIINNNNNGGGGGGG! Stop thief! Sound the alarm and lock the doors, quickly! A priceless museum artifact has been stolen, it’s up to you to unmask the culprit hidden among the sneaky suspects already in the building. Find clues, solve the mystery and don’t let the thief escape!

Not Alone

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia? NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted). If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives. If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever. NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

The Resistance

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for 5-10 players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Secrets & Lies

The haunted mansion hides a turbulent past. It sheds light on the strange events that led to the death of the spirit in Secrets & Lies, the second expansion for Mysterium. The task of the seers will be to discover these disturbing events, using their gifts and the 18 new history cards. The spirit will be able to use the 42 new vision cards to help seers as they investigate new suspects, new locations and new objects (6 of each). Come in, your place at the table is waiting for you.
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