top of page
Players must recognize a known or emergent pattern created by the game components to gain objectives or win the game. This could for instance involve markers, typically with a color or symbol, placed to certain locations on a board, or relative to the other markers, forming an abstract or meaningful pattern, requiring deductive reasoning by players to determine its significance.
6 is a collaboration between three game designers to provide a collection of light dice games. The tin contains a collection of dice and rules for six games that can be played with them. The games are: Airstrike: Drop dice sequentially onto the table to obtain a combination of values positions that ensures your bombers make it home. Dicey Winks: A dexterity game about launching dice from the '6' tin to land your dice near to a target while displacing your opponent's dice. Foiled: A dueling simulation and bluffing game about selecting the right dice and maneuvers to strike your opponent to push them off the piste. Slipstream: A risk management racing game, in which turn order is determined by current score. Triangles: A bidding game in which you must spot and exploit the highest value triangle that you can land your scoring die inside. Wrestle: Establish the best hold to limit your opponents opportunities to escape it before running out of strength.
Pick which card deck you want to play with and shuffle! Split into two piles to form the draw piles. The first player draws a card from either pile and quickly flips it face up in front of them so everyone can see it. Play continues clockwise until a match is found! When symbols on two players’ cards match, both players compete to be the first to call out a correct example of the person, place or thing on the opponent’s card. The winner takes the opponent’s card and forms a winning pile. WATCH OUT! A new match may be revealed. Complete all possible matches before drawing new cards. When a wild card is drawn, place it in between the two draw piles. Matches can now occur between the symbols on the wild card. This wild card remains in play until a new wild card is drawn. If you draw a wild card, you take another turn, after all challenges have been settled. When there are no cards left in the draw piles, each player counts up their winning pile. The player with the most matches wins!
Inspired by the medieval fortress in southern France of the same name, Carcassonne is a tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their followers. Players score points by having followers on features as they're completed. The player who makes the most strategic placements of tiles and followers will score the most points and win the game.
Will you dare to walk through the gates of the Mysterium manor? The manor is haunted by a ghost. The circumstances of its death are shrouded in mystery. Psychics gather to reconstruct the events of the crime’s night. They won’t make it without the ghost’s help, whose visions are the only clues they have to discover the truth. The clock is ticking: at dawn, the ghost will disappear! Mysterium is a thrilling and innovative immersive board game. It reinvents investigation games and cooperative games. Due to its asymmetrical roles, you’ll have a great deal of fun trying to guess what the other players have on their mind, whether you play a Psychic or the ghost. Walk in the manor, have a seat, and let your sixth sense guide you.
Welcome to Mysterium Park, the most spectacular mobile funfair in the United States! Enjoy fantastic attractions and breathtaking shows. Mysterium Park conceals many secrets… and what secrets! The director of the park is missing. It is said that strange events have been occuring ever since he disappeared. Drawn by these rumors, you and your team of Psychics decide to visit the site to shed light on this affair. Once on the spot, you find out that the former director’s ghost is trying to communicate with you. With his help, will you manage to prove the right people innocent and to finally unmask the murderer and find the crime scene? Mysterium Park is a cooperative game where players embody asymmetrical roles for ever-surprising game experiences. The ghost sends Visions to the Psychics through illustrated cards. The latter must interpret those cards in order to rule out the wrong suspects, and to conduct their investigation in different places so as to finally identify the murderer and the location where the crime occured. Be aware that you only have 6 nights before the funfair breaks camp. Mysterium Park is the ideal game: quick to set up and to play.
When we are children, there is a feeling of wonder and accomplishment that comes from visual recognition, being able to identify someone or something with just a look. Pantone™: The Game recaptures this feeling in a competitive and fun game in which players try to recognize characters from pop culture who are represented only by abstract arrangements of colors. The colors are inspired by Pantone™, the world’s leading color expert. When you are the Artist, you choose one of your Character Cards and design a representation of that Character using only color swatches. When one of the other players guesses your creation, you both score points! If no player can guess the Character during a round, a Hint is given at the start of the next round. Each Character Card lists four Hints, with each one reducing the number of points awarded to both the Artist and the player who guesses the Character. The winner is the player who has the most points after each player acts as the Artist three times.
Shuuro is the core of a new system of abstract war gaming, where you are in command of armies of chess pieces. Differently from traditional chess, you are not forced to field a given set of pieces on the board, but can choose which pieces to field, based on your skill and tactical preferences. The innovative gaming board features terrain elements that change position every time you play, so that each game introduces uces a different challenge.
This is a press your luck style dice game with a space theme in which players score by rolling planets capable of sustaining life. Players take turns rolling a number of 12-sided die trying to roll suns and planets (which create planets capable of sustaining life) while avoiding any black holes or super novas which prevent planets from being scored and causing you to lose points.
Secrets & Lies
The haunted mansion hides a turbulent past. It sheds light on the strange events that led to the death of the spirit in Secrets & Lies, the second expansion for Mysterium. The task of the seers will be to discover these disturbing events, using their gifts and the 18 new history cards. The spirit will be able to use the 42 new vision cards to help seers as they investigate new suspects, new locations and new objects (6 of each). Come in, your place at the table is waiting for you.
The Cult & The Siege
This small expansion to Carcassonne released by Rio Grande Games is actually a compilation of smaller expansions. * The Cult, 6 tiles. (One tile is only available in this compilation.) * The Siege, 4 tiles. (The tiles in this release have different art than the original Spielbox 2004 Release.) * “Creativity”, 2 blank tiles that you can use to create your own expansion. Part of the Carcassonne series.
Carcassonne Phantoms consists of 6 transparent phantoms in 6 colours. The purple phantom is for the gray or pink player. Each player gets a phantom of his player color. When placing a follower on a tile, the player may also place his phantom as an additional follower on the same tile. When both the follower and the phantom occupy the same tile, they must be placed on two different features. When the player gets his phantom back from scoring, he may keep it to use in a later turn. The phantom can also be placed by itself, and always counts as a regular follower.
The River II
The River II (Der Fluss II) is a mini-expansion for Carcassonne. It adds twelve tiles with a river and has some differences with the first River expansion because the tiles are designed to combine with the first three expansions for Carcassonne, Inns & Cathedrals, Traders & Builders and The Princess & the Dragon. The River II is contained in Carcassonne: Expansion 6 – Count, King & Robber The river tiles are placed first, after that the game continues as normal. Part of the Carcassonne series.
bottom of page