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Competitive maneuvers that directly target one opponent's progress toward victory, but do not directly eliminate any characters or components representing the opponent. Such mechanics include stealing, nullifying, or force-discarding of one opponent's resources, actions, or abilities. A take-that maneuver often results in a dramatic change in the players' position of power over a relatively short period of time.
A game of heroes, lies and unfortunate fish for wannabe heroes!. You sit in The Hero's Return, a tavern renowned for its heroic clientele. You're not a hero, but you talk a good game. You and your friends are holding court, regaling the crowds with your tales of derring-do. Can you fight your way through a drunken haze to concoct the best boasts? The most believable? Or at least ones that are funny? Voted card game of the year at the UK Games Expo.
To be selected for the coveted post of Master Builder, you must impress the monarchy by constructing a majestic medieval metropolis. In Citadels, players use the local citizens to acquire gold and build districts to complete their city. Players draft characters each round, looking for those who provide the desired special abilities to further develop their cities—or hinder their opponents' efforts. Hire the elusive Thief and pick one of your rival’s pockets, or commission the Artist to beautify your districts and increase their value. Plot, scheme, and deceive your way to the top as you attempt to predict your opponents’ actions and foil their plans. Only the best city will earn its steward the title of Master Builder.
Who—or what—is out there? Eons ago, your ancestors searched the black void of space for intelligent life. Their search proved fruitless. They were alone. Desolate, they used their technology to send the seeds of life to inhabitable planets across the galaxies. Over millions of years, the alien species evolved, but before the ancestors could see the fruits of their labor, they disappeared. To aid their children, your ancestors left behind a legacy of advanced technology and hyperspace gates- gifts to encourage communication and harmony between their children. But without the guide of an elder, you and your distant alien cousins must learn to communicate, negotiate, and coexist. Welcome to the Cosmic Age. The open skies of countless worlds are filled with speeding spaceships, and a panoply of alien species compete to populate the galaxy. Will your people choose to occupy undefended worlds, create peaceful civilizations, or ruthlessly conquer foreign planets? In the quest to colonize the vast cosmos, there are as many paths to victory as there are aliens seeking it. Peace, war, negotiation, betrayal—you never know what will happen in the next encounter!
You are one of the magical Dustbunnies living under the sofa. Each time the vacuum cleaner comes out you strive to be recognised as the most daring of all Dustbunnies by risking the dangers of the vortex. Each round your fate is secretly linked with one of six fluffballs. The closer you can get your fluffball to the vacuum without it being sucked-up the more daring you will seem when the fates are revealed after the contest. Use your innate control of static, charms you found down the back of the sofa and your unique character powers to collectively propel the balls of fluff across the carpet. The furniture, rugs and even pets you encounter will help and hinder your efforts. Keep which colour of fluffball fate has handed you a secret, while working out which one your opponents are linked to and then decide which to send up the tube. Choose correctly and your opponent will be the agonised loser while you will rise to fame and glory in the kingdom behind the skirting boards.
In Evolution: The Origin of Species, players do the work of nature, putting animals into play and evolving them trait by trait to help them survive and thrive. Each player starts with a hand of six cards that feature an animal on the back and one or two traits on the front. Each round consists of four phases. During Development, players take turns playing one card from their hand either as an animal (face-down) or as a trait on one of their existing animals (face-up and tucked under the animal). Traits include Carnivorous, Camouflage, Sharp Vision, Swimming, Poisonous and Communication; if a card has two traits, the player chooses which trait the animal acquires, hiding the other trait under the animal. Once a player passes during this phase, he can no longer play cards.
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins…
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon! Start with the Munchkin Deluxe Edition. When you want more variety, there are lots of supplements you can add . . . more silly monsters to kill, more great treasures to find!
When daylight began to recede from the earth, people wondered how life would go on. When the creatures of the night openly claimed the world as their own, people wondered if life would go on Nightfall is an intense, competitive deck-building game, where players marshal the creatures of the night and those humans who combat them. Each player strives to seize the power to rule. Draft your cards wisely, chain together your combinations, destroy your opponents’ minions, and conquer. Nightfall is unlike any deck building game you’ve played.Choose your minions and control the eternal night.
Players slip into the role of gnomes. As a gold seeker, they go hunting for the precious metal in the mine. Suddenly, a pickaxe breaks and the pit light goes out. The saboteur has striked. But who of the players is the saboteur? Do you find the gold first or lead the saboteur's sinister actions to the target? After three rounds, the player with the most gold pieces wins.
Star Wars Rebellion
The actions of a handful of men and women shape the course of the Galactic Civil War in Star Wars™: Rebellion, a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. In Star Wars™: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars™ galaxy’s most notable star systems, Star Wars™: Rebellion aspires to be as large and sweeping as the Star Wars™ universe itself.
Summoner Wars puts you in the role of a powerful summoner. Display your tactical prowess by summoning units to your gates, outmaneuvering your opponent, and cutting down the enemy summoner. Countless unit types, a wide variety of spells and abilities, and the option to build your own decks, all make for a game sure to entertain, play after play.
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