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A game in which players put military units or military-type units in direct or indirect conflict with each other. The goal of these games is typically annihilation of opponents and/or the attainment of certain strategic conditions. These types of games will often have high thematic content and a varying degree of abstraction.
Air, Land & Sea: Critters At War
Supreme Commander! The enemy is upon us and it is up to you strategically deploy our available forces into the Air, Land, and Sea. Engage the opposing force and lead our forces to victory! As Supreme Commander of your country’s military forces, it is your objective to win the war by being victorious in a series of Battles! To win a Battle, you must either control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw! To control a Theater, the total strength of all Battle cards on your side of the Theater must exceed the total Strength of the Battle cards on the opponent’s side of the Theater.
Battle of Britain
Battle of Britain by Richard Borg, a remastering and upgrading of the classic, much loved old TSR classic. This upgraded version takes all the brilliant mechanics and features of the original game and adds new features to give an even more exciting and satisfying gaming experience, including new streamlined dogfighting and fuel rules, ace fighter squadrons, and the ability to play shorter scenarios in 1-2 hours or the full campaign game in 3-4 hours.
Flames of War
Flames of War (abbreviated as FoW) is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd. The 1st Edition set of rules was published in 2002. Flames of War allows players to wargame company level battles from the European, Pacific and North African Theatres of World War II, using 1/100 scale miniatures (15 mm figure scale) and miniature armor. In the 1st Edition rulebook basic army lists were provided for the mid-war period (1942–1943), while Battlefront published early (1939–1941) and late war (1944–1945) army lists on their website (subsequently these early and late war lists were removed). The 2nd Edition of the rulebook was published in 2006. The 3rd Edition of the rules was released on March 10, 2012. The 4th Edition rules were released in March 2017.
Take over the world in this game of strategy conquest, now with updated figures and improved Mission cards. In the Risk game, the goal is simple: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. This exciting game is filled with betrayal, alliances, and surprise attacks. On the battlefield, anything goes! Defeat all of the enemy troops in a territory to conquer that territory and get one step closer to global conquest! The player who completes his or her secret mission first -- and reveals the Secret Mission card to prove it -- wins. And remember…when it comes to taking over the world, it’s all about who is willing to take the biggest Risk.
From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace. Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory.
Star Wars Armada
Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars™: Armada, the two-player miniatures game of epic Star Wars space battles! In Star Wars: Armada, you command the unmatched power of the Imperial fleet, or gain the opportunity to prove your tactical acumen as an admiral in the Rebel Alliance. Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. It’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.
Star Wars Imperial Assault
Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars™ universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4 with two separate game experiences. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives.
Star Wars X-Wing
X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.
June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same – to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you. You’ll need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and you will either stride triumphant over the bodies of your fallen foes, or they will do the same to you.
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