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Descent Journeys in the Dark
Descent 2nd Edition
They crept down the stone stairs as silently as possible, not daring to announce their presence to whatever foul minions lurked in the shadows. The faint glow from Leoric’s enchanted stone did little to illuminate the gathering dark. Jain slowly notched an arrow, gracefully pulling her bowstring taut as the small silhouette of Tomble spun his knives behind her. “He is here somewhere,” Avric whispered, “be prepared.” “Greetings, brave heroes,” a boisterous voice suddenly announced from the darkness. “You have come so far! ‘Tis a shame your journey ends here...” As the voice faded to the sound of distant cackling, dozens of monstrous shapes emerged to surround the heroes. The chamber soon rang with the sounds of battle...
Lair of the Wyrm
Bring even more adventure to your Descent: Journeys in the Dark Second Edition campaigns with Lair of the Wyrm, an expansion that introduces new heroes, classes, monsters, quests, and more! Heroes can now discover secret rooms and investigate suspicious rumors, while the Overlord equips himself with deadly never-before-seen tricks as he fields a powerful new lieutenant. Dark secrets await within Valyndra’s lair. Do you have the courage to face the dreaded Wyrm Queen?
Labyrinth of Ruin
An ancient city full of peril and mystery awaits in the ruins of Sudanya, a lost civilization on the edges of Terrinoth. Horrid creatures haunt the heroes’ every step, but powerful allies will guide them through the twisting maze of wilderness and broken cityscape. Labyrinth of Ruin is an expansion for Descent: Journeys in the Dark Second Edition that introduces an all-new epic campaign, plus new heroes, monsters, classes, and more! Set in a previously unexplored region of Terrinoth, Labyrinth of Ruin takes players on a riveting journey to the broken remains of a forgotten city. Throughout the many quests included in this expansion, heroes will enlist the aid of unique allies in their mission to stop the evil overlord.
The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm. The Trollfens is an expansion for Descent: Journeys in the Dark Second Edition that introduces new heroes, monsters, classes, quests, and more. Heroes can discover and investigate secret rooms and rumors while the overlord spreads infection and brings a powerful new lieutenant into play: the massive troll Bol’Goreth!
Shadow of Nerekhall
Recovered from its times of trouble and under heavy threat from the Daqan Lords, the city of Nerekhall stands firm in its declaration: “The shadow has passed.” Yet sinister forces continue to build strength within the hidden corners of the city. They prepare for the day soon to come when Nerekhall, the baronies, and all of Terrinoth will tremble before their might. Shadow of Nerekhall is an expansion for Descent: Journeys in the Dark Second Edition, inviting players to enter the city of Nerekhall – a thriving town with an evil reputation. This expansion introduces new heroes, classes, quests, monsters, and more, as the heroes travel through the city, attempting to save it from the demonic creatures entering Nerekhall from the Black Realm.
Manor of Ravens
In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. Antique trinkets and artifacts lie within its ever-changing walls, but the ravens that watch the manor are insufficient to discourage treasure hunters and bandits. A new guardian has awoken, and dark forces gather to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped. Manor of Ravens is a expansion for Descent: Journeys in the Dark Second Edition, inviting you to travel to a haunted manor house and battle the guardian that waits within. The overlord gains a host of new material in this expansion, including two new classes of Overlord cards, new monsters, and deadly new relics that can be wielded by monsters. The overlord even gains his first servant – a creature that can be summoned into play, similar to the heroes' familiar. The heroes also receive powerful new assets in Manor of Ravens, gaining access to two new heroes and new hero classes for Warriors and Scouts.
Mists of Bilehall
A strange curse taints everything. It clings to the flesh and lingers within the lungs, a poison that destroys the soul while leaving the body to shamble on. A small settlement of the damned has formed near the border, a collection of unfortunate trespassers now unable to leave the accursed land. You have joined their number, but not their despair. Ready your gear and bolster your courage; your journey into the Mistlands is about to begin. Venture into the Mistlands of Terrinoth in Mists of Bilehall, a new expansion for Descent: Journeys in the Dark! A full, one-act campaign is included in this expansion, chronicling the heroes’ adventures and the dark deeds perpetrated in this misty realm. What’s more, no new heroes or hero classes are included in this Descent expansion: instead, Mists of Bilehall has been configured to enhance the power of the overlord. To that end, your army swells with twelve sculpted plastic figures – six reanimates, three broodwalkers, and three bone horrors. The very ground may give way beneath the heroes with the introduction of old walls and crumbling terrain, while the evil of Bilehall influences the heroes through the introduction of tainted cards. Even the doughtiest heroes will be hard-pressed to survive in this land of mist and half-truths. Enter Waiqar's domain in Mists of Bilehall!
The Chains that Rust
Your journey thus far has taken you deep into the Mistlands and the domain of Waiqar the Undying. In this land of shifting mists, uncertain footing, and terrifying undead, you are certain of little. The heroes that you’ve fought alongside for years seem suddenly alien and unknowable. Spirits loom up out of the fog and vanish moments before they touch you. Even the air you breathe seems to be worming its way inside you, tainting your blood and binding you to the Mistlands with indelible bonds. More and more, you are sure of only one thing: you must find a way to escape. The heroes’ adventures through the Mistlands continue with The Chains That Rust, a new Descent expansion that pits your might against ever more deadly dangers. Within this expansion, you’ll discover an entirely new one-act campaign that can be played on its own or as a sequel to the campaign included in Mists of Bilehall. New Tainted cards and a new Overlord class give the overlord player new tools, even as eight plastic figures swell his armies with new monsters. Finally, you can stretch beyond your hero’s traditional Class decks for the first time with the addition of hybrid classes!
Crusade of the Forgotten
Crusade of the Forgotten offers four noble heroes, ready to stand against the Forgotten as a light to the people of Terrinoth: Tahlia, Tetherys, Astarra, and Andira Runehand. These heroes are opposed by some of the overlord’s most evil monsters: golems, medusae, and sorcerers, all serving the cult of the Forgotten! Crusade of the Forgotten contains:
Guardians of Deephall
Four heroes defend the stalwart walls of Deephall in this expansion. You can harness the fighting prowess of Mordrog and Lord Hawthorne, the healing power of Sahla, or Sihouette’s undercover assassinations. A host of the overlord’s monsters stand against these heroes, however. Two crypt dragons, three wendigos, and four dark priests arrive to swell the overlord’s forces and besiege the city of Deephall.
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