Fishermen of Catan

Updated: Sep 19, 2019

Welcome to the first of the Traders and Barbarians: Scenarios. Working logically through the book we’ll start with the first scenario Fishermen of Catan

Concept

Like most of the scenarios in Catan expansions, Fishermen has some fluff about how fish were recently discovered to be a delicious change from Lamb and Bread. However what Fishermen is really about is adding a new resource to the game, but one that can only be used in certain ways.

Gameplay

I really like Fishermen, it’s a great scenario. It doesn’t feature excessive rules changes which makes it easy to implement for a change of pace. What it does do is change the non-producing hexes into resource hexes. The Desert becomes a lake which produces on a 2, 3, 11 and 12, meaning that it has a 1 in 6 chance of producing a resource, that’s like having a 7. It also adds 4, 5, 6, 8, 9 and 10 sea hexes, not only making the coast a viable place to build towards, but a good place to build one of your initial settlements.

Whenever a fishing ground hex would produce a resource you take a random fish tile, each tile has 1, 2, or 3 fish on it. Fish may be spent in the following ways:

  • 2 fish - Move the robber off the board

  • 3 fish - Steal a random resource card from another player.

  • 4 fish - Ta