Updated: Nov 24, 2020
The self-styled king of the goblins, Splig, is terrorising the town of Goldhall. As the greatest heroes in the realm it is up to us to rid Goldhall of this menace. We must travel from our roadside inn, through the dark forest to find the bandit camp Splig calls home and break up his band of miscreants before they really cause trouble.
Heroes of Terrinoth is a retheming of Warhammer Quest the Adventure Card Game. The Sadlers are back behind the wheel with this one and they’ve made a few changes and streamlined a few things here and there but largely it’s the same game with a different skin. The biggest change is that now the game is comprised of 8 standalone scenarios rather than a 5 part campaign. This means that heroes level up during the game rather than in between, so you no longer spend the entire first adventure as a basic pleb, you can actually achieve levels of great power straight out of the gate.
The game play is relatively simple. Each player takes an action by exhausting one of their cards and performing each step on that card in order. There are four basic actions but they all function the same. Attack, roll dice and inflict damage for each success. Aid, roll dice and give success tokens to another hero for each success. Explore, roll dice and place progress tokens for each success. Rest, roll dice and heal wounds for each success. In addition, resting is the only way to ready all your other action cards.
Once players are done taking turns the AI runs the monsters. Each player picks a monster to activate, which follows a preprogrammed activation order until all monsters have activated. Then the peril token moves, activating any special events on the new space. Finally players can travel to a new region if they have placed enough progress. Then the round starts over, rinse and repeat until done.