“The entrance to the forest path was like a sort of arch leading in to a gloomy tunnel made by two great trees that leant together, too old and strangled with ivy to bear more than a few blackened leaves. The path itself was narrow and wound in and out among the trunks. Soon the light at the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while all the trees leaned over them and listened.
As their eyes became
Continuing the round up of games I got for Christmas we arrive at Day 4 and a tiny tiny card game called H.M.S Dolores. The trick with H.M.S. Dolores is that it’s designed by two titans of the board gaming hobby, Bruno Faidutti and Eric M. Lang. Dolores takes the concept of the Prisoner’s Dilemma and turns it into a game. It can be played with up to 4 as players take it in turns to collect various loot. Four loot cards are dealt out two in front of one player and two in front
We’ve all bought things based on impulse, without prior research, without diligently doing our due and sometimes we’ve lucked out and other times we’ve ended up eating a hamburger called The Elvis because we like strawberry jam and peanut butter. So Mike Barnes from Who Dares Rolls and I thought it would be fun to put together a list of games we’ve bought without doing our prior research, that we bought based solely on the designer’s street cred. Chris’s Picks I am no strange
Deck Building games have been around for awhile now, it all started with Dominion but since then others have come to challenge the crown. The same cannot really be said about Quarriors, which took the deck building genre and added dice. Quarriors is a competitive and combative dice building game. Instead of buying cards to add to your deck you buy dice, when you score those dice you can cull your dice and in doing so increase the chances of drawing out the better dice. Dice o
With this game the designers wanted to take a grand concept, a campaign set in a fantasy world, and boil it down to a set of cards and tokens. In the game you play as a King (or other type of ruler) controlling your Capital as you prepare for war. You must control the flow of resources in your Kingdom Zone, control your card draw in your Quest zone, whilst controlling your attacking force in your Battlefield. If you can manage to keep all this under control and burn 2 section