Updated: Sep 17, 2019
There are two types of game designers: Those who start with mechanics and later incorporate an appropriate theme, and those who start with theme and later incorporate accompanying mechanics.
I’m Jamey Stegmaier, and I’m a mechanics guy.
I collect mechanics from board games I play, games I read about, games I hear about. I collect mechanics from non-board games—particularly sports, smart phone games, and web app gamification. I collect mechanics from books and blogs about behavioural economics and psychology.
Over time, I’ve accumulated a list of mechanics that reflects the 12 Tenants of Board Games that I believe in
Quick setup/easy to learn.
Balances, not checks for close games.
Conflict, not hostility.
Choices, not luck.
Variable turn order.