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Ameritrash Games emphasize a highly developed theme, characters, heroes, or factions with individually defined abilities, player to player conflict, and usually feature plenty of dice chucking!
In campaign games players play through a series of linked games, the outcome of which typically affects future games. In these games players usually play as the same characters, growing and evolving with the story of the game.
Educational games have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play.
Such games typically have relatively simple rules, short playing times, fairly high levels of abstraction and player interaction, and attractive physical components. Euro games typical have less confrontational themes such as trading and building.
Legacy Games are similar to campaign games in that they tell a single grand narrative about a group of characters. Legacy games differ in that components are permanently changed or destroyed as part of the play.
Mature or Adult Games
Mature/Adult games often contain explicit humour and situations that might be offensive to some adults and not appropriate for younger gamers. Many of these games contain sex or alcohol related humour.
Puzzle games are those in which the players are trying to solve a puzzle. Many Puzzle games require players to use problem solving, pattern recognition, organization and/or sequencing to reach their objectives.
Real Time Games
In real-time games, players are encouraged to take their turns as quickly as possible, often simultaneously. In some real-time games, a player is penalized if they don't do something within a set amount of time.
In team-based games, teams of players compete with one another to obtain victory. There are a variety of possible team structures, including symmetrical teams like 2v2 and 3v3, multiple sides like 2v2v2, and even One vs. All.
A traitor game can be seen as a kind of team game, or as a cooperative game with a betrayal mechanism. The traitors typically win by triggering a failure condition for the players. For this mechanism, a traitor game is characterized by traitors that begin the game with hidden identities, or are assigned them during the game.
A game in which players put military units or military-type units in direct or indirect conflict with each other. The goal of these games is typically annihilation of opponents and/or the attainment of certain strategic conditions. These types of games will often have high thematic content and a varying degree of abstraction.
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